Difference between revisions of "Raphael/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=B|defensive=B |
+ | |democPrelim=2 | ||
+ | |democBoss=5 | ||
|pro= | |pro= | ||
− | * | + | *Very effective cleanser for [[Sloth 14]] - his [[Tailwind]] cleanses the party's ailments, plus he's immune to [[Bind]], [[Charm]], and [[Mute]], ensuring he cannot be stopped from using it. Tailwind also pierces [[Bulwark]]s, letting him contribute to damage dealt. |
− | * | + | *[[Tailwind]] will also revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with [[Suppression]]. The revive effect becomes more threatening the more Archangels are on your team. |
+ | * P1 increases his overall damage dealt, while P2 lowers the Force affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team. | ||
+ | * P3 grants a 40% Light/Force damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Raphael is revived from a demon skill. | ||
+ | * P4 deals a little extra damage and gives him [[Concentrate (status effect)|Concentrate]] when entering a boss battle. | ||
|con= | |con= | ||
− | * | + | *If using him for anything other than cleansing, he'll need a team built around him to work well. |
− | * | + | *[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives. |
+ | *Panel 4 only works against bosses, making it useless in PvP. This, combined with the high cost of P4, makes it a very questionable investment. | ||
+ | *His healing, DEF buff, and ATK debuff chain effects are all defensively oriented, however he is somewhat fast and lacks bulk - a role mismatch. | ||
+ | *Weak to Dark unless Teal. | ||
+ | |notes= | ||
+ | *[[God's Blessing]] pairs well with [[Lakshmi A]], as the heal with trigger [[Diwali]] and restore MP to your team. This allows you to circumvent [[Camael]]'s MP drain, which would otherwise stop [[Archangels]] Teams in their tracks. | ||
+ | |pairwith= | ||
+ | *{{DemonIcon|Gabriel|size=32px}} {{DemonIcon|Uriel|size=32px}} {{DemonIcon|Aniel|size=32px}} {{DemonIcon|Metatron M|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
== PvE Builds == | == PvE Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Purple: Force Enhancement to boost his innate Tailwind. | ||
+ | * Teal: Repel Dark to cover his weakness. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters so Tailwind will deal as much damage as possible. | ||
+ | Damage Boosters: | ||
+ | * Force Amp: Highest Force damage modifier. | ||
+ | * Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red. | ||
+ | * Force Survivor: Force damage modifier + endure. | ||
+ | * Force Boost: Early game/budget option. | ||
+ | * Serial Killer: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Speedster: Boosts team speed even further. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Mag ATK%, Speed% | ||
+ | * Divine: Allows him to cast Tailwind more often. | ||
+ | * Spell: Boosts his damage. | ||
+ | * Speed: Boosts team speed even further | ||
+ | |||
+ | ===Mitama=== | ||
+ | # MAG (20): Boosts her damage output. | ||
+ | # AGI (20): To boost her accuracy and team speed. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Not a Mutant Turtle that is a Ninja. | ||
+ | |archetype=Teal | ||
+ | |skill1=Speedster | ||
+ | |skill2=Force Amp | ||
+ | |stmitama= | ||
+ | |mamitama=20 | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama= | ||
+ | |brands=Divine + Speed with Mag ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran. | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 14:15, 24 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Raphael |
B | B | B | - | |||
Pros |
|
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Force Enhancement to boost his innate Tailwind.
- Teal: Repel Dark to cover his weakness.
Skill Transfers
Damage boosters so Tailwind will deal as much damage as possible. Damage Boosters:
- Force Amp: Highest Force damage modifier.
- Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red.
- Force Survivor: Force damage modifier + endure.
- Force Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Tailwind more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts her damage output.
- AGI (20): To boost her accuracy and team speed.
Build(s)
Not a Mutant Turtle that is a Ninja. | |||
---|---|---|---|
Transferred Skills | Notes:
He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran. | ||
Speedster | Force Amp | ||
Infused Mitama | |||
Ma 20 Ag 20 | |||
Brands | |||
Divine + Speed with Mag ATK% | |||
Target Stats | |||
- |