Difference between revisions of "Raphael/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
(Role Summary: updated writeup)
 
(19 intermediate revisions by 9 users not shown)
Line 11: Line 11:
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple
+
<section begin=tierentry />{{TierListData|demon=Raphael|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple
|pve=7
+
|pve=B
|offensive=7|defensive=7
+
|offensive=B|defensive=B
 +
|democPrelim=2
 +
|democBoss=5
 
|pro=
 
|pro=
*Innate Pierce with decent Magic + Revive makes for a good unique Skill
+
*Very effective cleanser for [[Sloth 14]] - his [[Tailwind]] cleanses the party's ailments, plus he's immune to [[Bind]], [[Charm]], and [[Mute]], ensuring he cannot be stopped from using it. Tailwind also pierces [[Bulwark]]s, letting him contribute to damage dealt.
*Good for Sloth, General story and AG (beware killing Mitama)
+
*[[Tailwind]] will also revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with [[Suppression]]. The revive effect becomes more threatening the more Archangels are on your team.
 +
* P1 increases his overall damage dealt, while P2 lowers the Force affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team.
 +
* P3 grants a 40% Light/Force damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Raphael is revived from a demon skill.
 +
* P4 deals a little extra damage and gives him [[Concentrate (status effect)|Concentrate]] when entering a boss battle.
 
|con=
 
|con=
*Weakest of the 3 Archangels due to Healing as Fast Skill
+
*If using him for anything other than cleansing, he'll need a team built around him to work well.
*Needs team built around him
+
*[[God's Blessing]] does not deal damage, unlike [[Uriel]] and [[Gabriel]]'s passives.
 +
*Panel 4 only works against bosses, making it useless in PvP. This, combined with the high cost of P4, makes it a very questionable investment.
 +
*His healing, DEF buff, and ATK debuff chain effects are all defensively oriented, however he is somewhat fast and lacks bulk - a role mismatch.
 +
*Weak to Dark unless Teal.
 +
|notes=
 +
*[[God's Blessing]] pairs well with [[Lakshmi A]], as the heal with trigger [[Diwali]] and restore MP to your team. This allows you to circumvent [[Camael]]'s MP drain, which would otherwise stop [[Archangels]] Teams in their tracks.
 +
|pairwith=
 +
*{{DemonIcon|Gabriel|size=32px}} {{DemonIcon|Uriel|size=32px}} {{DemonIcon|Aniel|size=32px}} {{DemonIcon|Metatron M|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
  
 
== PvE Builds ==
 
== PvE Builds ==
 +
===Archetype(s)===
 +
* Purple: Force Enhancement to boost his innate Tailwind.
 +
* Teal: Repel Dark to cover his weakness.
 +
 +
===Skill Transfers===
 +
Damage boosters so Tailwind will deal as much damage as possible.
 +
Damage Boosters:
 +
* Force Amp: Highest Force damage modifier.
 +
* Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red.
 +
* Force Survivor: Force damage modifier + endure.
 +
* Force Boost: Early game/budget option.
 +
* Serial Killer: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* Speedster: Boosts team speed even further.
 +
 +
===Brands===
 +
*Stat priorities: Mag ATK%, Speed%
 +
* Divine: Allows him to cast Tailwind more often.
 +
* Spell: Boosts his damage.
 +
* Speed: Boosts team speed even further
 +
 +
===Mitama===
 +
# MAG (20): Boosts her damage output.
 +
# AGI (20): To boost her accuracy and team speed.
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
 +
|use=Not a Mutant Turtle that is a Ninja.
 +
|archetype=Teal
 +
|skill1=Speedster
 +
|skill2=Force Amp
 +
|stmitama=
 +
|mamitama=20
 +
|vimitama=
 +
|agmitama=20
 +
|lumitama=
 +
|brands=Divine + Speed with Mag ATK%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes=He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran.
 +
}}
  
 
== PvP Builds ==
 
== PvP Builds ==

Latest revision as of 14:15, 24 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Raphael.jpg Raphael
Teal Purple Purple B B B -
Pros
  • Very effective cleanser for Sloth 14 - his Tailwind cleanses the party's ailments, plus he's immune to Bind, Charm, and Mute, ensuring he cannot be stopped from using it. Tailwind also pierces Bulwarks, letting him contribute to damage dealt.
  • Tailwind will also revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with Suppression. The revive effect becomes more threatening the more Archangels are on your team.
  • P1 increases his overall damage dealt, while P2 lowers the Force affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team.
  • P3 grants a 40% Light/Force damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Raphael is revived from a demon skill.
  • P4 deals a little extra damage and gives him Concentrate when entering a boss battle.
Cons
  • If using him for anything other than cleansing, he'll need a team built around him to work well.
  • God's Blessing does not deal damage, unlike Uriel and Gabriel's passives.
  • Panel 4 only works against bosses, making it useless in PvP. This, combined with the high cost of P4, makes it a very questionable investment.
  • His healing, DEF buff, and ATK debuff chain effects are all defensively oriented, however he is somewhat fast and lacks bulk - a role mismatch.
  • Weak to Dark unless Teal.
Notes
Synergies

PvE Builds

Archetype(s)

  • Purple: Force Enhancement to boost his innate Tailwind.
  • Teal: Repel Dark to cover his weakness.

Skill Transfers

Damage boosters so Tailwind will deal as much damage as possible. Damage Boosters:

  • Force Amp: Highest Force damage modifier.
  • Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red.
  • Force Survivor: Force damage modifier + endure.
  • Force Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Tailwind more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts her damage output.
  2. AGI (20): To boost her accuracy and team speed.

Build(s)

Not a Mutant Turtle that is a Ninja.
ArchTeal.png Transferred Skills Notes:

He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran.

Speedster Force Amp
Infused Mitama
Ma 20 Ag 20
Brands
Divine + Speed with Mag ATK%
Target Stats
-


PvP Builds