Difference between revisions of "Dagon/Builds"

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(Role Summary)
(Role Summary)
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**The first time he enters Might in a turn, he will lower the Ice Affinity of all enemies by 2 levels for 1 turn.
 
**The first time he enters Might in a turn, he will lower the Ice Affinity of all enemies by 2 levels for 1 turn.
 
**However, this passive does come with the cost of reducing his critical hit rate by 100%, meaning without might, it's not likely he'll crit.
 
**However, this passive does come with the cost of reducing his critical hit rate by 100%, meaning without might, it's not likely he'll crit.
*To protect himself against [[Ouroboros] and [[Nuwa]], he gains protection against Charm, Bind and Mute while he’s in Might, alongside reducing incoming counts of Spirit Chains of Intimidation and Indignation by 1.
+
*To protect himself against [[Ouroboros]] and [[Nuwa]], he gains protection against Charm, Bind and Mute while he’s in Might, alongside reducing incoming counts of Spirit Chains of Intimidation and Indignation by 1.
 
*[[Lethal Flood]] is a 200BP Physical Ice attack that pierces Bulwark, and does an additional 100 BP chain on all enemies when the attack is successful. Additionally it ignores counters and [[Endure]] type effects. This combined with his Might (and Charge if p2!) effects allows him to do a lot of bulwark piercing damage while also not using press turns, helping sweep a tanky team.
 
*[[Lethal Flood]] is a 200BP Physical Ice attack that pierces Bulwark, and does an additional 100 BP chain on all enemies when the attack is successful. Additionally it ignores counters and [[Endure]] type effects. This combined with his Might (and Charge if p2!) effects allows him to do a lot of bulwark piercing damage while also not using press turns, helping sweep a tanky team.
 
*His panels help solidify him as a strong T1 unit. P1 provides an MP decrease to his active, P2 casts Tarukaja and Sukukaja when entering Might, and if attacking first, gives him Charge and Might. P3 further boosts his Ice damage and Max HP.
 
*His panels help solidify him as a strong T1 unit. P1 provides an MP decrease to his active, P2 casts Tarukaja and Sukukaja when entering Might, and if attacking first, gives him Charge and Might. P3 further boosts his Ice damage and Max HP.

Revision as of 10:08, 19 June 2025

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Dagon.jpg Dagon
Purple Yellow Purple Yellow A A B B
Pros
  • Law of the Sea God is a passive reminiscent of Odin A, which gives Dagon Ice Pierce, an ability where he does not use press turns when he crits, and also puts him into a state of Might at the start of his turn as well as when he downs a demon. Additionally, when this chain procs, he will cast a one turn Sukunda and Rakunda effect. Furthermore, as long as he is alive, his entire party will get +40% damage when landing a crit, and +20% accuracy.
    • The first time he enters Might in a turn, he will lower the Ice Affinity of all enemies by 2 levels for 1 turn.
    • However, this passive does come with the cost of reducing his critical hit rate by 100%, meaning without might, it's not likely he'll crit.
  • To protect himself against Ouroboros and Nuwa, he gains protection against Charm, Bind and Mute while he’s in Might, alongside reducing incoming counts of Spirit Chains of Intimidation and Indignation by 1.
  • Lethal Flood is a 200BP Physical Ice attack that pierces Bulwark, and does an additional 100 BP chain on all enemies when the attack is successful. Additionally it ignores counters and Endure type effects. This combined with his Might (and Charge if p2!) effects allows him to do a lot of bulwark piercing damage while also not using press turns, helping sweep a tanky team.
  • His panels help solidify him as a strong T1 unit. P1 provides an MP decrease to his active, P2 casts Tarukaja and Sukukaja when entering Might, and if attacking first, gives him Charge and Might. P3 further boosts his Ice damage and Max HP.
  • Top tier Ice Democ unit, with buff control and high ice damage, though against the boss with a 200% crit reduction, it's essentially impossible to get him to crit outside his first attack each turn.
    • This totally changes if paired with Frost Ace, who is naturally slower and puts the entire party in a state of Might after his move, not to mention that both of their teamwide buff aura overlap in increasing the power of Ice Critical hits that they will now use each action.
Cons
  • Weak to Fire unless Teal.
  • Aside from packing a punch, he's not exceptionally bulky or fast, meaning he adds nothing to a T2 or midrange team, and will slow down a fast T1 team.
  • His 100% crit rate demerit means you essentially need to be giving him Might in order to use his passive.
Notes
  • The first hit of Lethal Flood will consume might, meaning the second hit won't benefit from it.
Synergies -

PvE Builds

PvP Builds