Difference between revisions of "Sabaoth/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Sabaoth|pvebest1=Purple|pvebest2=Teal|pvpbest1=Any |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
|democPrelim=5 | |democPrelim=5 | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
− | *Has midrange potential with [[Sabaoth's Voice]] giving him differing effects depending on whether or not his team goes first or second, removing MP from the enemy if they go first or giving his team MP if he goes first. | + | *Has midrange potential with [[Sabaoth's Voice]] giving him differing effects depending on whether or not his team goes first or second, removing 2 MP from the enemy if they go first and inflicting weak, or giving his team 2 MP if he goes first. Additionally, he gets a [[Concentrate]] effect at the start of the round, and opponents afflicted by ailments do 30% less damage. |
− | *[[Sanction]] not only binds and does | + | *[[Sanction]] not only binds and does 120 BP Force damage that ignores endures, but also has remnants effect and generates a press turn if used on a bonus turn, once per turn. This makes him an extremely powerful unit in Democalypse. |
− | * | + | *Offers minor damage reduction to his team with P2, making them take 15% less magic damage. |
|con= | |con= | ||
− | *Doesn't really offer much when used in midrange or T2 teams. He isn't particularly tanky and doesn't offer utility like [[ | + | *Doesn't really offer much when used in midrange or T2 teams. He isn't particularly tanky and doesn't offer utility like [[Krishna]] and [[Inanna]] neutering press turn generation, or [[Vanitas]] counter sweeping teams. |
*Is extremely slow for T1 teams, with only 200 agi after full infusion. | *Is extremely slow for T1 teams, with only 200 agi after full infusion. | ||
− | *Only really hits hard once, because once the [[Concentrate]] effect is gone, [[Sanction]] is | + | *Only really hits hard once, because once the [[Concentrate]] effect is gone, [[Sanction]] is a 120 BP nuke and [[Godly Judgement]] being almighty is hard to boost. [[Inanna]] only aggravates these problems. |
− | *Other than democalypse, is often just a | + | *Other than democalypse, is often just a subpar choice and rarely the best choice for a team. |
|notes= | |notes= | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 11:06, 21 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
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Any | B | D | D | - | |
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||