Difference between revisions of "Fafnir"

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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1206 (68/409)
+
|max_hp= 1206 (75/426)
|max_str= 212 (42/409)
+
|max_str= 212 (42/426)
|max_mag= 68 (399/409)
+
|max_mag= 68 (416/426)
|max_vit= 178 (69/409)
+
|max_vit= 178 (76/426)
|max_agi= 142 (231/409)
+
|max_agi= 142 (245/426)
|max_luck= 157 (149/409)
+
|max_luck= 157 (156/426)
 
|patk= 775
 
|patk= 775
 
|pdef= 631
 
|pdef= 631
 
|matk= 472
 
|matk= 472
 
|mdef= 559
 
|mdef= 559
|panel1= +20% to Phys hit rate. +20% to max HP.
+
|panel1= +20% to Phys hit rate. +20% chance to inflict status ailments. +20% to max HP. Reduces the cost of Phys Skills by 1MP.
|panel2= -30% damage from Poisoned enemies.
+
|panel2= -30% damage from Poisoned enemies +30% damage dealt to enemies afflicted with Poison..
|panel3= Adds Phys Pierce. -20% damage from Poisoned enemies.
+
|panel3= While the one with this skill is alive, all party members gain the following effect: -20% damage from Poisoned enemies.
|panel4=  
+
|panel4= Activates the following Chain Effect when an ally takes Physical/Magic/Fractional damage: Inflicts Phys damage (Physical, Power: 80) with Bulwark Pierce and a 30% Critical hit rate on all enemies. *Activates up to 2 times per turn.
 
|panel1stats= HP +25 (MAX +250)
 
|panel1stats= HP +25 (MAX +250)
 
|panel2stats= Phys ATK +10 (MAX +100)
 
|panel2stats= Phys ATK +10 (MAX +100)
 
|panel3stats= HP +25 (MAX +250)
 
|panel3stats= HP +25 (MAX +250)
|panel4stats=  
+
|panel4stats= HP +25 (MAX +250)
 
|transfer_skill= Blight
 
|transfer_skill= Blight
|innate_skill1= Dragon Sense
+
|innate_skill1= Poison Dragon's Sympathy
 
|innate_skill2= Golden Greed
 
|innate_skill2= Golden Greed
 
|a_clear= Toxic Cloud
 
|a_clear= Toxic Cloud

Revision as of 10:48, 22 September 2024

Stats

Fafnir.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Drain - Weak Weak - - -
Info
Rarity Race Grade AI
5★ Drake 81 Attack
6★ Stats
HP 1206 (75/426) Vitality 178 (76/426)
Strength 212 (42/426) Agility 142 (245/426)
Magic 68 (416/426) Luck 157 (156/426)
PATK 775 PDEF 631
MATK 472 MDEF 559
Innate Skills
Phys.png Blight 6 MP Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100
Passive.png Poison Dragon's Sympathy Passive Adds Phys Pierce.

+20% to Phys hit rate/Phys evasion rate/Critical hit rate/Chance to inflict status ailments.
Activates the following Chain Effect when the enemy strikes first at the start of battle: Increases the party's DEF and EV/AC by 20%. (1 turn)

While the one with this skill is alive, all enemies will receive the following effect: -40% to damage dealt while afflicted with a status ailment..
Passive.png Golden Greed Passive While the demon with this skill is alive, +350% Poison damage to Poisoned enemies.
Activates the following Chain Effect at the start of enemy turn: 80% chance to inflict Poison on all enemies after removing Barriers from all enemies.
ArchClear.png
Awaken: Ailment.png Toxic Cloud 6 MP 30% chance to inflict Poison 3 to 4 times on Random Enemies.
Gacha: -
ArchRed.png
Awaken: Phys.png Binge Eating 6 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.
Gacha: Passive.png Strength Amp III Passive +15 to Strength.
ArchYellow.png
Awaken: Support.png War Cry 6 MP Reduces ATK and DEF of All Enemies by 20% for 3 turns.
Gacha: Phys.png Bleeder 6 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.
ArchPurple.png
Awaken: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Gacha: Passive.png Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
ArchTeal.png
Awaken: Passive.png Repel Elec Passive Adds Elec Repel.
Gacha: Passive.png Dmg Panel Immunity Passive Nullifies Damage Panels in the Aura Gate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +20% to Phys hit rate. +20% chance to inflict status ailments. +20% to max HP. Reduces the cost of Phys Skills by 1MP. -30% damage from Poisoned enemies +30% damage dealt to enemies afflicted with Poison.. While the one with this skill is alive, all party members gain the following effect: -20% damage from Poisoned enemies. Activates the following Chain Effect when an ally takes Physical/Magic/Fractional damage: Inflicts Phys damage (Physical, Power: 80) with Bulwark Pierce and a 30% Critical hit rate on all enemies. *Activates up to 2 times per turn.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250) HP +25 (MAX +250)

Availability


Fafnir/Sword Fafnir/Shield

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Fafnir.jpg Fafnir
Teal Teal B C C -
Pros
  • Golden Greed automatically breaks Barriers and inflicts Poison on the enemy team at the start of their turn. This works regardless of whether Fafnir's team goes first.
    • This timing strikes during the short window where Demeter's Bulwarks (and thus her team's ailment immunity) may be offline, which combos well with Tiamat A.
  • With skill levels, Golden Greed increases Poison's damage from 5% HP fractional to 25% HP fractional, applying at the end of each demon's action. This elevates Poison from a minor annoyance to a legitimate threat.
  • Panels 2 and 3 grant him 50% damage reduction from Poisoned enemies, making it difficult for the foe to kill him to disable Golden Greed.
  • Teal ups his Elec resistance to Repel, helping his bulk against Zeus teams.
Cons
  • 2 weaknesses in Ice and Elec.
  • No boosts to attack damage in his kit, plus Blight's power being low, means his high STR is under-utilized.
  • Underwhelming if Poison does not land - neither the Poison damage pressure nor his vs-Poison bulk will apply in that case.
  • Ailments aren't helpful in lategame PvE, due to inflated enemy stats.
Notes
  • Since his main niche is chain effects before the enemy can act, you want to string together as many as possible:
    • P4 Nergal + Hachiman chains Poison into team-wide Might (Nergal) + Phys AoE (Nergal P4) + Zenith (Hachiman) + another Phys AoE (Hachiman) + team-wide Might again (Hachiman P2). This can apply a huge amount of damage pressure.
    • Fafnir + Kabuso + p3 Lilith creates a combo of Poison + Charm + Bind. If Kabuso is not available, Gurr can chain Bind from Poison.
  • To counter Demeter, Fafnir's team needs to go first, so that Demeter's start-of-battle Bulwark wears off when her team's turn comes up.
  • Buffed during the 8/1/24 data update.
Synergies

PvE Builds

PvP Builds

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Official Profile

An evil dragon of Norse lore who was defeated by the hero Sigfried. In the Volsunga Saga, written around the 13th century, he is depicted as a giant wyrm with legs that shook the earth as he moved and could even spit poison.