Difference between revisions of "Yoshitsune/Builds"
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== Role Summary == | == Role Summary == | ||
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Yoshitsune|pvebest1=Purple|pvebest2=Teal|pvebest3=|pvpbest1=Purple|pvpbest2=Teal |
− | |pve= | + | |pve=C |
− | |offensive=|defensive= | + | |offensive=F|defensive=F |
+ | |democPrelim=4 | ||
+ | |democBoss=5 | ||
|pro= | |pro= | ||
+ | *Widely considered a great Phys DPS demon for PvE as he has access to an AOE in [[Vorpal Blade]], a boss-killing skill in [[Hassou Tobi]], MP refresh in [[Mana Aid]] and a damage booster in Purple's [[Phys Amp]]. | ||
+ | *Innate [[Mana Aid]] lets him repeatedly spam [[Vorpal Blade]] or [[Hassou Tobi]] in PvE. | ||
+ | *[[Hassou Tobi]] does massive damage against lone targets, making it ideal against bosses and [[Democalypse]]. | ||
+ | *Teal can be used to cheese certain PvE Content. | ||
+ | *Excellent set of panels that grant him Accuracy, more MP and more damage, as well as Phys Pierce on Panel 4. | ||
|con= | |con= | ||
+ | *If not Panel 4, he only has innate Pierce on [[Hassou Tobi]]. | ||
+ | *Random Targeting on [[Hassou Tobi]] makes it bad against Waves and in PvP. | ||
+ | *Will have MP issues if Panel 2 is not unlocked. | ||
+ | |notes= | ||
+ | |pairwith= | ||
+ | * {{DemonIcon|Zaou-Gongen|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
− | == PvE Builds == | + | ==PvE Builds== |
+ | ===Archetype(s)=== | ||
+ | * {{ArchIcon|arch=Purple|size=15px|name=1}}: Innate [[Phys Amp]] to boost [[Vorpal Blade]] and [[Hassou Tobi]] damage. Also saves a skill slot. | ||
+ | * {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Drain Phys]] for drain teams to cheese certain boss fights. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters for Vorpal Blade and Hassou Tobi. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * [[Phys Amp]]: Highest Phys damage modifier, if not {{ArchIcon|arch=Purple|size=15px|name=1}}. | ||
+ | * [[Butcher]]: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi. | ||
+ | * [[Wicked Strike]]: Crit damage + crit rate modifier. | ||
+ | * [[Epitome of Carnage]]: Boosts Phys damage, plus increases crit rate. | ||
+ | * [[Death Blow]]: Boosts crit damage. Perfect when used in [[Hell Gongen]] Teams. | ||
+ | * [[Charge]]: Useful for kiwamis for a Charge strat to dish out tons of damage. | ||
+ | * [[Phys Boost]]: Early game/budget option. | ||
+ | * [[Serial Killer]]: Early game/budget option. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Phys ATK%, Phys AC% | ||
+ | * War: Boosts his damage ouput even higher. | ||
+ | * Aim: Boosts his accuracy to ensure no Press Turns are wasted. | ||
+ | * Speed: Helps to boost team speed if needed. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # AGI (20): To boost his accuracy and team speed. | ||
+ | # STR (20): Boosts his Phys ATK and therefore, his damage output. | ||
+ | # LUK (10): Increases his chances of landing crits and his chances of landing hits. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=PVE King | ||
+ | |archetype=Purple | ||
+ | |skill1=Butcher | ||
+ | |skill2=Epitome of Carnage | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama=10 | ||
+ | |brands=War + Aim with Phys ATK%. | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes= The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC. | ||
+ | }} | ||
− | == PvP Builds == | + | ==PvP Builds== |
Latest revision as of 01:23, 26 August 2024
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Yoshitsune |
C | F | F | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Innate Phys Amp to boost Vorpal Blade and Hassou Tobi damage. Also saves a skill slot.
- Teal: Drain Phys for drain teams to cheese certain boss fights.
Skill Transfers
Damage boosters for Vorpal Blade and Hassou Tobi.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier, if not Purple.
- Butcher: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts Phys damage, plus increases crit rate.
- Death Blow: Boosts crit damage. Perfect when used in Hell Gongen Teams.
- Charge: Useful for kiwamis for a Charge strat to dish out tons of damage.
- Phys Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
PVE King | |||
---|---|---|---|
Transferred Skills | Notes:
The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC. | ||
Butcher | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim with Phys ATK%. | |||
Target Stats | |||
- |