Difference between revisions of "Longinus/Builds"
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*His AI will attack into [[Kalki]]'s NDR, costing his team press turns. This is a massive liability when used on defense teams. | *His AI will attack into [[Kalki]]'s NDR, costing his team press turns. This is a massive liability when used on defense teams. | ||
*Feels like a sidegrade at best to other defensive options in many cases. | *Feels like a sidegrade at best to other defensive options in many cases. | ||
+ | *[[Spirit Chains of Corrosion]] gut his damage entirely, [[Holy Lance of Longinus]] relies on Phys Def for damage. | ||
|notes= | |notes= | ||
*He is essentially immune to the AI not being able to use the same skill more than 3x in a row feature, because the Phys and Light versions of his skill are counted as different skills. | *He is essentially immune to the AI not being able to use the same skill more than 3x in a row feature, because the Phys and Light versions of his skill are counted as different skills. |
Revision as of 23:42, 24 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Longinus |
A | B | B | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||