Difference between revisions of "Krishna/Builds"

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(Role Summary)
(Role Summary)
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|offensive=A|defensive=A
 
|offensive=A|defensive=A
 
|pro=
 
|pro=
*Epic gamer
+
*Solid stats across the board, with an impressive 231 Magic stat paired a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats.
*Good flute
+
*[[Origin Avatar]] is a strong passive, giving +30% to max HP, +25% to force damage, 3 counts of fortify at the start of a battle, and +2 to Krishna's MP regen, making him restore 5MP per turn. It also renders him immune to Bind and Mute, which is helpful against opponents like [[Homura Akemi]].
 +
*More importantly, [[Origin Avatar]] applies Spirit Chains of Salvation to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without fortify, most demons won't be able to survive without incredible brands are a very powerful [[Devil Connector]]. The Salvation damage ignores any damage reduction and Bulwarks, proving invaluable against teams with high damage reduction or demons like [[Walpurgisnacht]].
 +
*[[Salvation's Melody]] harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a revive seal, Press Turn generation, Remnants AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits.
 +
*His above average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains effecting the party as soon as his turn starts.
 +
*Excellent awaken skills further bolster his versatility, with purple giving a handy +25% to his battle speed, a Poison immunity and an offensive buff swing at the start of the first turn. Meanwhile, yellow grants him the ever valuable Charm immunity, another +15% to his max HP and a defensive buff swing at the start of the first turn.
 +
*Solid panels, with P2 being especially noteworthy for giving his party a free +15% to all damage dealt.
 
|con=
 
|con=
*Temporary page to fill out blank space
+
*While his stat spread allows him to play T1 or T2, not excelling in either can make it difficult to justify his inclusion on either, as he may be too slow for T1 teams or not bulky enough for T2 teams. His Agility and Vitality aren't bad, but they aren't stellar either.
*Weak to Dark.
+
*His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with fortify makes him liable to be hampered by Spirit Chains of Indignation from [[Camael]].
 +
*Spirit Chains of Salvation do not revive seal, so against demons with auto revives like [[Idun]], demons downed by it will simply get back up again and grab another count of fortify for their troubles. This can be especially dangerous against [[Ouroboros]], who will reapply status ailments when she gets revived with [[Eternize]].
 +
*The damage from Spirit Chains of Salvation is not very impressive against the more difficult PVE content.
 +
*Weak to Dark unless teal.
 
|notes=
 
|notes=
 +
*When paired with [[Idun]], his natural MP recovery is 7MP. This makes it so even if he is afflicted with Spirit Chains of Indignation, he may be able to use [[Salvation's Melody]] regardless. His natural Light drain can also protect him from the MP burn of [[One Who Sees God]] if P1 if paired with a Repel/Drain Pierce demon like [[Yggdrasil]] or [[Femto]].
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Revision as of 15:17, 19 August 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Krishna.jpg Krishna
Purple Yellow Purple Yellow A A A -
Pros
  • Solid stats across the board, with an impressive 231 Magic stat paired a workable 186 Vitality and 187 Agility. This allows him to be flexible with how he builds his stats.
  • Origin Avatar is a strong passive, giving +30% to max HP, +25% to force damage, 3 counts of fortify at the start of a battle, and +2 to Krishna's MP regen, making him restore 5MP per turn. It also renders him immune to Bind and Mute, which is helpful against opponents like Homura Akemi.
  • More importantly, Origin Avatar applies Spirit Chains of Salvation to enemies, which deals a massive 7500 damage to an enemy after they finish an action. Without fortify, most demons won't be able to survive without incredible brands are a very powerful Devil Connector. The Salvation damage ignores any damage reduction and Bulwarks, proving invaluable against teams with high damage reduction or demons like Walpurgisnacht.
  • Salvation's Melody harnesses the power of good flute to become a loaded 300 BP Bulwark Piercing Force skill, which has a revive seal, Press Turn generation, Remnants AND removes one count of any spirit chains afflicting the party. Krishna is currently the only demon able to cleanse spirit chains, giving him a potent niche on top of his other good traits.
  • His above average agility works to his benefit on slower teams, as moving first ensures he will be able to clear any spirit chains effecting the party as soon as his turn starts.
  • Excellent awaken skills further bolster his versatility, with purple giving a handy +25% to his battle speed, a Poison immunity and an offensive buff swing at the start of the first turn. Meanwhile, yellow grants him the ever valuable Charm immunity, another +15% to his max HP and a defensive buff swing at the start of the first turn.
  • Solid panels, with P2 being especially noteworthy for giving his party a free +15% to all damage dealt.
Cons
  • While his stat spread allows him to play T1 or T2, not excelling in either can make it difficult to justify his inclusion on either, as he may be too slow for T1 teams or not bulky enough for T2 teams. His Agility and Vitality aren't bad, but they aren't stellar either.
  • His comparatively low stats for fast and bulky teams cause further issues where on fast teams, his Spirit Chain cleanse may prove to not be very useful when he is most likely acting last without Lead Brands, and his comparatively low HP on bulky teams even with fortify makes him liable to be hampered by Spirit Chains of Indignation from Camael.
  • Spirit Chains of Salvation do not revive seal, so against demons with auto revives like Idun, demons downed by it will simply get back up again and grab another count of fortify for their troubles. This can be especially dangerous against Ouroboros, who will reapply status ailments when she gets revived with Eternize.
  • The damage from Spirit Chains of Salvation is not very impressive against the more difficult PVE content.
  • Weak to Dark unless teal.
Notes
  • When paired with Idun, his natural MP recovery is 7MP. This makes it so even if he is afflicted with Spirit Chains of Indignation, he may be able to use Salvation's Melody regardless. His natural Light drain can also protect him from the MP burn of One Who Sees God if P1 if paired with a Repel/Drain Pierce demon like Yggdrasil or Femto.
Synergies -