Difference between revisions of "Camael/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Camael|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple |
− | |pve= | + | |pve=A |
− | |offensive= | + | |offensive=S|defensive=S |
− | |||
− | |||
|pro= | |pro= | ||
*Camael is an incredibly powerful MP denier unit. With [[One Who Sees God]], at the start of each enemy turn, he does a 60 BP Physical Light chain that bulwark pierces, drains 1 MP, and inflicts a new Spirit Chains of Indignation effect twice to the enemy with the lowest HP, raising their MP costs by 6, going over 10, and preventing passing. Each turn the opponent takes removes one stack. This means any demon that has a skill that costs over 4 will need to have a max MP of 11 or above to even begin to have a chance to cast their skills. This chain will only activate 3 times. | *Camael is an incredibly powerful MP denier unit. With [[One Who Sees God]], at the start of each enemy turn, he does a 60 BP Physical Light chain that bulwark pierces, drains 1 MP, and inflicts a new Spirit Chains of Indignation effect twice to the enemy with the lowest HP, raising their MP costs by 6, going over 10, and preventing passing. Each turn the opponent takes removes one stack. This means any demon that has a skill that costs over 4 will need to have a max MP of 11 or above to even begin to have a chance to cast their skills. This chain will only activate 3 times. | ||
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*[[Null Phys]] and [[Tetraka Shift]] transfers can help punish demons that don't have [[Phys Pierce]] affected by Spirit Chains of Indignation. Consider stacking these effects and teammate evasion to help keep your team alive. | *[[Null Phys]] and [[Tetraka Shift]] transfers can help punish demons that don't have [[Phys Pierce]] affected by Spirit Chains of Indignation. Consider stacking these effects and teammate evasion to help keep your team alive. | ||
|con= | |con= | ||
+ | *Weak to Ice. | ||
*His effects are all physical, meaning he needs accuracy investment on top of damage and potentially bulk to survive. | *His effects are all physical, meaning he needs accuracy investment on top of damage and potentially bulk to survive. | ||
*Even with [[Demeter]] and P1, he still can't cast [[Impure Sword of Light]] immediately if he's affected by an enemy Spirit Chains of Indignation on the first turn if his team goes first, so going second can be very important. [[Phys Pierce (weak)]] transfers can help alleviate these issues. | *Even with [[Demeter]] and P1, he still can't cast [[Impure Sword of Light]] immediately if he's affected by an enemy Spirit Chains of Indignation on the first turn if his team goes first, so going second can be very important. [[Phys Pierce (weak)]] transfers can help alleviate these issues. | ||
|notes= | |notes= | ||
+ | |||
+ | |pairwith= | ||
+ | *{{DemonIcon|Metatron M|size=32px}} {{DemonIcon|Old Ones|size=32px}} {{DemonIcon|Alice A|size=32px}} {{DemonIcon|Inanna|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Latest revision as of 12:47, 14 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Camael |
A | S | S | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | |||||||