Difference between revisions of "Cu Chulainn A/Builds"

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(Role Summary)
 
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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Cu_Chulainn_A|pvebest1=Red|pvpbest1=Teal|pvpbest2=Purple
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<section begin=tierentry />{{TierListData|demon=Cu Chulainn A|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Purple
|pve=8
+
|pve=B
|offensive=8|defensive=8
+
|offensive=B|defensive=B
 
|pro=
 
|pro=
*Placeholder
+
*Has full Pierce on two elements.
 +
*[[Barbed Spear]] deals three separate hits to all enemies while its follow-up Chain Effect hits twice on random enemies,  allowing it to function as an [[Endure]] breaker. It becomes more powerful with each use as its boost levels give extra hits to its Chain Effect.
 +
*[[Culann's Hound]] provides him an Auto-[[Charge]] at the end of turn. This allows him to deal big damage the next attack if he is not dealt with. Additionally, he increases Phys and Force damage for the party with an additional boost if they are AoE or random targeting skills.
 +
*Teal has [[Drain Phys]] to pair with [[Kalki]], [[Femto]], or [[Yggdrasil]] in [[Drain Teams]], increasing his survivability.
 +
*P1 gives extra hit rate to make sure [[Barbed Spear]] lands all 12 hits.
 +
*P3 increases his Force damage while immediately adding a boost level to [[Barbed Spear]] and lowering DEF if attacking first.
 +
*P4 gives his team a full additional Press Turn whenever him or an ally strike a weak point.
 
|con=
 
|con=
*Placeholder
+
*Needs to survive an entire round to make use of Auto-Charge.
 +
*Missing just one of [[Barbed Spear]]'s 12 hits results in lost Press Turns.
 +
*His PTgen is locked behind P4.
 +
|notes=
 +
*Auto-Charge does not activate when waves are cleared in PvE.
 +
*[[Barbed Spear]] has a hidden accuracy bonus. Combined with innate [[Epitome of Aggression]] this gives him more accuracy than one would initially expect.
 +
|pairwith=
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*{{DemonIcon|Morrighan|size=32px}} {{DemonIcon|Homura Akemi|size=32px}} {{DemonIcon|Kumbhanda|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
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== PvP Builds ==
 
== PvP Builds ==
 +
===Archetype(s)===
 +
* Purple: Enduring Soul for an endure
 +
* Teal: Drain Phys making him perfect for Drain teams.
 +
 +
===Skill Transfers===
 +
Damage Boosters to team wipe. Accuracy to deal with dodge tanks.
 +
 +
Damage Boosters:
 +
* Force Amp: Highest Force damage modifier.
 +
* Butcher: Boosts AOE damage greatly for Barbed Spear.
 +
* Auto-Rebellion: Gives him a guaranteed crit on T1 for extra damage and generate 1/2 press turns
 +
* Wicked Strike: Crit damage + crit rate modifier.
 +
* Death Blow: A huge damage modifier that pairs with Auto-Rebellion and his P2.
 +
* Force Survivor: A Force damage modifier and adds an extra endure.
 +
* Serial Killer: Early game/budget option.
 +
* Force Boost: Early game/budget option.
 +
 +
Accuracy Boosters:
 +
* Great Aim: Highest accuracy modifier.
 +
* Epitome of Finesse: Accuracy modifier + crit modifier
 +
* Good Aim: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* Enduring Soul +: Adds survivability
 +
* Speedster: Boosts team speed if needed.
 +
 +
===Brands===
 +
*Stat priorities: Phys ATK%, Phys AC%, Speed%
 +
* War: Boosts damage output.
 +
* Divine: Allows to spam Barbed Spear
 +
* Ward: Protects him from ailments for 3 turns.
 +
* Aim: Boosts accuracy.
 +
* Speed: Boosts team speed if needed.
 +
 +
 +
===Mitama===
 +
# STR (20): To boost damage output
 +
# AGI (20): Increases his accuracy and team speed.
 +
# LUK (10): Increases his chances of landing attacks and crits.
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
 +
|use=Raining Spears
 +
|archetype=Purple
 +
|skill1=Auto-Rebellion
 +
|skill2=Force Amp
 +
|stmitama=20
 +
|mamitama=
 +
|vimitama=
 +
|agmitama=20
 +
|lumitama=10
 +
|brands=War + Aim with Phys ATK%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes=An absurdly strong sweeper that utilizes Force damage being an element that lacks common NDRs, allowing him to consistently pummel teams. Teal can be used for a Drain team to act as a strong sweeper as well as a Drain Phys demon.
 +
}}

Latest revision as of 07:17, 25 July 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Cu Chulainn A.jpg Cu Chulainn A
Teal Teal Purple B B B -
Pros
  • Has full Pierce on two elements.
  • Barbed Spear deals three separate hits to all enemies while its follow-up Chain Effect hits twice on random enemies, allowing it to function as an Endure breaker. It becomes more powerful with each use as its boost levels give extra hits to its Chain Effect.
  • Culann's Hound provides him an Auto-Charge at the end of turn. This allows him to deal big damage the next attack if he is not dealt with. Additionally, he increases Phys and Force damage for the party with an additional boost if they are AoE or random targeting skills.
  • Teal has Drain Phys to pair with Kalki, Femto, or Yggdrasil in Drain Teams, increasing his survivability.
  • P1 gives extra hit rate to make sure Barbed Spear lands all 12 hits.
  • P3 increases his Force damage while immediately adding a boost level to Barbed Spear and lowering DEF if attacking first.
  • P4 gives his team a full additional Press Turn whenever him or an ally strike a weak point.
Cons
  • Needs to survive an entire round to make use of Auto-Charge.
  • Missing just one of Barbed Spear's 12 hits results in lost Press Turns.
  • His PTgen is locked behind P4.
Notes
  • Auto-Charge does not activate when waves are cleared in PvE.
  • Barbed Spear has a hidden accuracy bonus. Combined with innate Epitome of Aggression this gives him more accuracy than one would initially expect.
Synergies

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Enduring Soul for an endure
  • Teal: Drain Phys making him perfect for Drain teams.

Skill Transfers

Damage Boosters to team wipe. Accuracy to deal with dodge tanks.

Damage Boosters:

  • Force Amp: Highest Force damage modifier.
  • Butcher: Boosts AOE damage greatly for Barbed Spear.
  • Auto-Rebellion: Gives him a guaranteed crit on T1 for extra damage and generate 1/2 press turns
  • Wicked Strike: Crit damage + crit rate modifier.
  • Death Blow: A huge damage modifier that pairs with Auto-Rebellion and his P2.
  • Force Survivor: A Force damage modifier and adds an extra endure.
  • Serial Killer: Early game/budget option.
  • Force Boost: Early game/budget option.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Finesse: Accuracy modifier + crit modifier
  • Good Aim: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul +: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands

  • Stat priorities: Phys ATK%, Phys AC%, Speed%
  • War: Boosts damage output.
  • Divine: Allows to spam Barbed Spear
  • Ward: Protects him from ailments for 3 turns.
  • Aim: Boosts accuracy.
  • Speed: Boosts team speed if needed.


Mitama

  1. STR (20): To boost damage output
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (10): Increases his chances of landing attacks and crits.

Build(s)

Raining Spears
ArchPurple.png Transferred Skills Notes:

An absurdly strong sweeper that utilizes Force damage being an element that lacks common NDRs, allowing him to consistently pummel teams. Teal can be used for a Drain team to act as a strong sweeper as well as a Drain Phys demon.

Auto-Rebellion Force Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Aim with Phys ATK%
Target Stats
-