Difference between revisions of "Old Ones/Builds"

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(Role Summary)
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|offensive=S|defensive=A
 
|offensive=S|defensive=A
 
|pro=
 
|pro=
 +
*Tanky, with +70% innate Max HP (with extra in skill levels and panels) and good hit rate despite his low AGI stat, with [[Epitome of Interception]] and [[Unknown Predator]] giving a combined +55% accuracy. Gloom spam from [[Weird Pain]] also helps tremendously with his aim.
 +
*[[Unknown Predator]] increases the MP cost of skills for the enemy party by 1, while also reducing the MP cost of allies' skills by 2MP. In addition, it also casts [[Spirit Chains of Indignation]] onto the enemy with the lowest current HP, removes Zenith, and inflicts Gloom on all enemies at the start of the first turn. The enemy inflicted with [[Indignation]] will have the cost of their skills increased by '''SEVEN MP''', absolutely stopping them from using any skills at all.
 +
**To add insult to injury, all enemies under gloom will deal -60% less damage. Ally demons will also do an extra +20% damage, letting them sweep with ease.
 +
*[[Weird Pain]] is not only one of the funniest names of a skill ever, but also a strong bulwark-piercing physical-Force nuke with an innate +100% crit rate built right in. It also removes 1MP from whoever it hits and inflicts gloom on all enemies when successful.
 +
*[[Intimidating Stance]] in yellow helps in a T2 team when going second. [[Force Avatar]] ups both damage and accuracy, great for when building [[Old Ones]] with an offensive build. [[Drain Force]] helps in mirror matches when paired with anti-pierce such as [[Yggdrasil]].
 +
*Good panels that offer [[Null Mortal]], an aura effect that increases how much damage enemies take under gloom by 20%, and bonus Force damage/accuracy.
 +
|con=
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*[[Weird Pain]] doesn't ignore endures, which can be an issue in PvP.
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|notes=
 
*
 
*
|con=
 
*
 
|notes=
 
*This is a placeholder tier entry in order to remove missing pages.
 
*The rating and recommended colors are accurate though
 
*Actual tier entry coming soon
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
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Revision as of 22:19, 10 April 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Old Ones.jpg Old Ones
Purple Yellow Purple Yellow Teal A S A -
Pros
  • Tanky, with +70% innate Max HP (with extra in skill levels and panels) and good hit rate despite his low AGI stat, with Epitome of Interception and Unknown Predator giving a combined +55% accuracy. Gloom spam from Weird Pain also helps tremendously with his aim.
  • Unknown Predator increases the MP cost of skills for the enemy party by 1, while also reducing the MP cost of allies' skills by 2MP. In addition, it also casts Spirit Chains of Indignation onto the enemy with the lowest current HP, removes Zenith, and inflicts Gloom on all enemies at the start of the first turn. The enemy inflicted with Indignation will have the cost of their skills increased by SEVEN MP, absolutely stopping them from using any skills at all.
    • To add insult to injury, all enemies under gloom will deal -60% less damage. Ally demons will also do an extra +20% damage, letting them sweep with ease.
  • Weird Pain is not only one of the funniest names of a skill ever, but also a strong bulwark-piercing physical-Force nuke with an innate +100% crit rate built right in. It also removes 1MP from whoever it hits and inflicts gloom on all enemies when successful.
  • Intimidating Stance in yellow helps in a T2 team when going second. Force Avatar ups both damage and accuracy, great for when building Old Ones with an offensive build. Drain Force helps in mirror matches when paired with anti-pierce such as Yggdrasil.
  • Good panels that offer Null Mortal, an aura effect that increases how much damage enemies take under gloom by 20%, and bonus Force damage/accuracy.
Cons
  • Weird Pain doesn't ignore endures, which can be an issue in PvP.
Notes
Synergies -