Difference between revisions of "Moloch/Builds"
m ([BOT] Tier list sync) |
(→Role Summary) |
||
Line 10: | Line 10: | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Moloch|pvebest1=Red|pvpbest1=Purple|pvpbest2=Red |
− | |pve= | + | |pve=C |
− | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=5 | |democPrelim=5 | ||
|democBoss=5 | |democBoss=5 | ||
Line 22: | Line 21: | ||
*Moloch is a unique anti-revive demon that through his skill [[Blood Cradle]], punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die. | *Moloch is a unique anti-revive demon that through his skill [[Blood Cradle]], punishes any revive units by making revives only have 1 HP, and once per turn, follows up revives with a 120 BP fire chain, near certainly guaranteeing the revived units will die. | ||
**On top of this, the skill also grants [[Fire Pierce]], [[Null Bind]], 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse. | **On top of this, the skill also grants [[Fire Pierce]], [[Null Bind]], 70% max HP, 20% personal fire damage, and a 40% fire damage aura for the team, making him a powerful fire demon and giving him high power in fire democalypse. | ||
− | *[[Quivering Flames]] emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants, that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. | + | *[[Quivering Flames]] emphasizes the role of a fire sweeper with 280 BP Fire skill with remnants, that ignore endures, inflicts Bind on all enemies, and scales off 30% of his HP, meaning the tankier your Moloch is, the more damage he does. Innate [[Fire Debuff]] helps with both the damage and making sure the ailment hits. |
− | *Red also grants an | + | *Red also grants an AOE skill also scaling on max HP in [[All-Consuming Furnace]] |
*[[Intimidating Stance]] in purple gives him good synergy with [[Gozu-Tennoh]], fulfilling the full two press turn denial. | *[[Intimidating Stance]] in purple gives him good synergy with [[Gozu-Tennoh]], fulfilling the full two press turn denial. | ||
*[[Null Mortal]] and an automatic [[Barrier Break]] in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 creates a solid set of panels that help his role as a tanky ailment demon that scales with HP. | *[[Null Mortal]] and an automatic [[Barrier Break]] in P1, more HP and Bind recovery rate reduction in P2, and more fire damage and HP in P3 creates a solid set of panels that help his role as a tanky ailment demon that scales with HP. | ||
|con= | |con= | ||
− | |||
*Ailments are in a tricky spot right now because [[Demeter]] offers such strong ailment protection and Moloch doesn't have multi-hit skills to help potentially pierce that like [[Botis]] or [[Indrajit]]. | *Ailments are in a tricky spot right now because [[Demeter]] offers such strong ailment protection and Moloch doesn't have multi-hit skills to help potentially pierce that like [[Botis]] or [[Indrajit]]. | ||
*While he can function in a midrange team, or even in a fast team, it's hard to work especially in the current [[Camael]] meta as of writing. | *While he can function in a midrange team, or even in a fast team, it's hard to work especially in the current [[Camael]] meta as of writing. |
Revision as of 08:44, 1 November 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Moloch |
C | C | C | - | |||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Synergies | - | ||||||