Difference between revisions of "Masakado A/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
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− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Masakado A|pvebest1=Purple|pvebest2=Teal|pvpbest1=Purple |
− | |pve= | + | |pve=S |
− | |offensive= | + | |offensive=C|defensive=C |
|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
*[[Guardian of the East]] provides 1 extra Press Turn when going first, enabling devastating Turn 1 Kill strategies like [[Hero Masakado T1]]. Additionally, it gives the team 2 MP, a one turn [[Tarukaja]] and [[Sukukaja]] effect, and at the start of the first turn, a two turn [[Tetraja]] effect. | *[[Guardian of the East]] provides 1 extra Press Turn when going first, enabling devastating Turn 1 Kill strategies like [[Hero Masakado T1]]. Additionally, it gives the team 2 MP, a one turn [[Tarukaja]] and [[Sukukaja]] effect, and at the start of the first turn, a two turn [[Tetraja]] effect. | ||
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*[[Kuyo Flash]] does a 160 BP Almighty attack scaling on PATK, that does a full [[Luster Candy]] and [[Debilitate]] swing for one turn. | *[[Kuyo Flash]] does a 160 BP Almighty attack scaling on PATK, that does a full [[Luster Candy]] and [[Debilitate]] swing for one turn. | ||
− | *His panels offer great Democalypse support, with him granting up to 35% party damage to | + | *His panels offer great Democalypse support, with him granting up to 35% party damage to AOE attacks while under Tetraja. |
*P3 reduces his MP costs, and grants his team another [[Tarukaja]] and [[Sukukaja]] effect along with 2 more MP the first time a teammate downs a demon each turn, and P4 gives him an improved [[Great Idea]], granting him 30 to each stat, and 30% battle speed. | *P3 reduces his MP costs, and grants his team another [[Tarukaja]] and [[Sukukaja]] effect along with 2 more MP the first time a teammate downs a demon each turn, and P4 gives him an improved [[Great Idea]], granting him 30 to each stat, and 30% battle speed. | ||
*This MP granting effect gives him potential in PvP as an MP battery and PT gen all in one. | *This MP granting effect gives him potential in PvP as an MP battery and PT gen all in one. | ||
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*Easily countered by outspeeding. This is a problem for last hour PvP, as [[Masakado A]] defenses will get relentlessly targetted by players looking to climb last minute. | *Easily countered by outspeeding. This is a problem for last hour PvP, as [[Masakado A]] defenses will get relentlessly targetted by players looking to climb last minute. | ||
*[[Kuyo Flash]] would almost be better if it didn't do damage, as it doesn't hit hard enough to pierce through [[Demeter]]'s bulwarks, and then she chains her own [[Luster Candy]] negating half of the buff control. | *[[Kuyo Flash]] would almost be better if it didn't do damage, as it doesn't hit hard enough to pierce through [[Demeter]]'s bulwarks, and then she chains her own [[Luster Candy]] negating half of the buff control. | ||
− | * | + | *He isn't massively relevant for PvP. |
+ | *Overshadowed by [[Unit 01 Dx2 Type]]. | ||
|notes= | |notes= | ||
*Cannot be used in the same team as [[Masakado]]. | *Cannot be used in the same team as [[Masakado]]. | ||
*None of his Awaken skills are particularly useful for him. [[Enduring Soul]] is his "best" one but it won't be that useful considering that he's built for a fast team where the only thing that matters is high offensive power and high accuracy for Phys attackers. [[Myriad Arrows]] could be useful to take advantage of his innate Pierce, but as just said it isn't a good Phys spell. | *None of his Awaken skills are particularly useful for him. [[Enduring Soul]] is his "best" one but it won't be that useful considering that he's built for a fast team where the only thing that matters is high offensive power and high accuracy for Phys attackers. [[Myriad Arrows]] could be useful to take advantage of his innate Pierce, but as just said it isn't a good Phys spell. | ||
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 10:07, 31 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Masakado A |
S | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Red: Discounted Myriad Arrows for a strong Phys skill to dish out some damage if necessary.
- Purple: Enduring Soul for survivability. Especially useful when facing against Surt A.
Skill Transfers
Since Herokado is mainly used for the Extra Press Turn + Offensive buffs from Kuyo Flash, support skills to help the Herokado Turn 1 team build are more useful. But, attacks are still useful in a pinch.
Support Skills:
- Speedster/Epitome of Swiftness: Boosts team speed. A must have in Herokado T1 as you want to be as fast as possible to activate Guardian of the East.
- Auto-Taruka/Rakunda/Sukuka/Sukunda: Helps to offset any enemy auto buffs/debuffs to ensure Kuyo Flash gives you all, if not, most of the offensive buffs and debuffs.
- Solar Prosperity/Solar Downfall: Similar to the Auto skills but its 2 in 1 (Team ATK + EV/AC buff in Prosperity, Enemy DEF + EV/AC debuff in Downfall), however, they are much harder to obtain.
Attacks:
- Herculean Strike L: Cheap Phys AoE great for cleaning up any remaining enemies with endures.
- Vorpal Blade: A stronger Phys AOE to chip enemies so your sweepers can guarantee kills.
Damage Boosters:
- Serial Killer: Boosts Kuyo Flash, Myriad Arrows, etc. damage.
- Almighty Boost/Almighty Survivor: Directly boosts Kuyo Flash damage. Survivor adds an extra endure.
Other/Misc. Skills:
- Enduring Soul +/Endure: Adds survivability.
Brands
- Stat priorities: Speed%, Phys ATK%
- Divine: Allows him to cast Kuyo Flash on turn 1 if not P3 (and if P3, it allows Kuyo Flash to be cast T1 if facing Alice A).
- Speed: Boosts team speed.
- War: Boosts damage if needed.
- Lead: Helps him to be 1st or 2nd in rotation if using other demons that are just as fast if not faster.
Mitama
- STR (20): Boosts his damage output.
- VIT (10): Adds bulk.
- AGI (20): To boost his accuracy and team speed.
Build(s)
Zoom Zoom! | |||
---|---|---|---|
Transferred Skills | Notes:
Any auto buff can replace EOS if you are behind on buff control. You'll want as much Speed% to be as fast as possible, Phys ATK% is secondary, but if you can get both in your brands, all the better. | ||
Epitome of Swiftness | Speedster | ||
Infused Mitama | |||
St 20 Vi 10 Ag 20 | |||
Brands | |||
Divine + Speed with Speed% | |||
Target Stats | |||
- |