Difference between revisions of "Indra/Builds"

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([BOT] Tier list sync)
 
(Role Summary: tier list update)
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
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<section begin=tierentry />{{TierDataBeta|demon=Indra|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|
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<section begin=tierentry />{{TierListData|demon=Indra|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|
|pve=4
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|pve=B
|offensive=3|defensive=3
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|offensive=C|defensive=C
 
|democPrelim=3
 
|democPrelim=3
 
|democBoss=5
 
|democBoss=5

Revision as of 03:40, 31 October 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Indra.jpg Indra
Purple Red Purple B C C -
Pros
  • Thunder God's Fighting Spirit grants Phys Pierce, 20% Battle speed, and grants himself Charge and a teamwide Zenith at the start of his turn. Allies in Zenith will also do 15% extra damage and take 30% less Phys and Elec damage. Additionally, while Indra is in a state of Charge, any ally attack, be it physical magic or fractional, will cause him to do a 150 BP physical chain, with a 50% crit rate.
  • Indra (Skill) is a strong ST Phys attack, doing a 150 BP attack with 50% crit rate, and an additional 150 BP chain, with both attacks ignoring counters and Endures.
  • Panels offer 50% Phys and Elec damage reduction, more HP, Speed, and Damage, and an additional 20% accuracy and crit hit rate to allies in Zenith, giving him decent team support.
Cons
  • He lacks any real reason to use him over any other demons. In most situations, another demon offers more damage, or more utility.
  • 190 Agi is high, but it's a far cry from the likes of Astaroth and Kalki being at 259, both with much more utility.
  • Just a really underwhelming demon at a point where kits need to be overloaded to be powerful.
  • Since his chain effect after ally attack will use the Charge effect, he can only do one per turn.
Notes
  • Why is the unit whose skill literally has Thunder God in the name a Phys unit?
Synergies -

PvE Builds

PvP Builds