Difference between revisions of "Orcus/Builds"

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(Role Summary: teal has its use. but best Archetype means "best Archetype" not a list of all viable archetypes)
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
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<section begin=tierentry />{{TierData|demon=Orcus|pvebest1=Yellow|pvpbest1=Yellow
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<section begin=tierentry />{{TierDataBeta|demon=Orcus|pvebest1=Yellow|pvpbest1=Yellow
|pve=6
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|pve=3
|offensive=8.5|defensive=8
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|offensive=4|defensive=4
 
|pro=
 
|pro=
*Extremely good defensive demon thanks to [[Law of Hell]] and [[Hell's Gate]]. Paired with demons with multiple weakness like [[Asherah]] and [[Hecatoncheires]], he denies Turn Presses bonus and strongly reduce AOE.
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*One of the strongest support demons in the game. [[Law of Hell]] denies bonus turns when striking weakness, while [[Hell's Gate]] grants AOE damage reduction for each open weakness.  
*[[Law of Hell]] eliminates the need to cover weaknesses for all your demons allowing him and other support demons to support better through transfers like [[Recarmdra]], [[Auto-Tarunda]] etc.
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*This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like [[Epitome of Fortitude]], [[Recarmdra]], [[Auto-Tarunda]] etc.
*[[Law of Hell]] denies Turn Press bonus from Crit when the attack that Critted also hit a weakness. Paired with [[Slime]] or [[Hresvelgr]], denies Crit bonus Turn Presses from AOE Phys.  
 
 
*Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow.
 
*Very good buff control with [[War Cry]] and [[Nocturne]] in Yellow.
 
|con=
 
|con=
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*[[Hell's Gate]] damage reduction does not apply to single target attacks.
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*Very MP Hungry. Divines help with MP costs but reduce his bulk.
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*Needs specific team compositions to work well.
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|notes=
 
*You still receive extra damage from open weaknesses.
 
*You still receive extra damage from open weaknesses.
*Offers no reduction to single target attacks, which hurt even more since you'd leave weaknesses open.
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*Due to the way [[Law of Hell]] is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes [[Slime]] a great partner for him, as Slime has six open weaknesses including Phys.
*Very MP Hungry, Divines help with MP costs but reduce his bulk.
 
*Needs specific team compositions to work well.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
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Revision as of 11:52, 26 September 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Orcus.jpg Orcus
Yellow Yellow 3 4 4 - -
Pros
  • One of the strongest support demons in the game. Law of Hell denies bonus turns when striking weakness, while Hell's Gate grants AOE damage reduction for each open weakness.
  • This eliminates the need to cover weaknesses for all your demons, allowing them to inherit more valuable transfer skills like Epitome of Fortitude, Recarmdra, Auto-Tarunda etc.
  • Very good buff control with War Cry and Nocturne in Yellow.
Cons
  • Hell's Gate damage reduction does not apply to single target attacks.
  • Very MP Hungry. Divines help with MP costs but reduce his bulk.
  • Needs specific team compositions to work well.
Notes
  • You still receive extra damage from open weaknesses.
  • Due to the way Law of Hell is coded, it will also deny bonus turns gained from a Crit if the attacked demon has a Physical weakness. This ironically makes Slime a great partner for him, as Slime has six open weaknesses including Phys.

PvE Builds

PvP Builds