Difference between revisions of "Fafnir"

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(Updated by AkA. This was done by a bot.)
(Updated by AkA. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1206 (33/277)
+
|max_hp= 1206 (33/278)
|max_str= 212 (20/277)
+
|max_str= 212 (20/278)
|max_mag= 68 (271/277)
+
|max_mag= 68 (272/278)
|max_vit= 178 (32/277)
+
|max_vit= 178 (32/278)
|max_agi= 142 (132/277)
+
|max_agi= 142 (133/278)
|max_luck= 157 (65/277)
+
|max_luck= 157 (66/278)
 
|patk= 775
 
|patk= 775
 
|pdef= 631
 
|pdef= 631

Revision as of 22:51, 17 May 2020

Stats

Fafnir.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Drain - Weak Weak - - -
Info
Rarity Race Grade AI
5★ Drake 81 Attack
6★ Stats
HP 1206 (33/278) Vitality 178 (32/278)
Strength 212 (20/278) Agility 142 (133/278)
Magic 68 (272/278) Luck 157 (66/278)
PATK 775 PDEF 631
MATK 472 MDEF 559
Innate Skills
Phys.png Blight 6 MP Inflicts Phys (Physical) damage with 30% crit rate on all enemies with 30% chance to inflict Poison on hit enemies. Power: 100
Passive.png Dragon Sense Passive +15% to Phys hit rate and +15% Phys evasion rate.
Passive.png Golden Greed Passive While the demon with this skill is alive, +350% Poison damage to Poisoned enemies.
Activates the following Chain Effect at the start of enemy turn: 80% chance to inflict Poison on all enemies after removing Barriers from all enemies.
ArchClear.png
Awaken: Ailment.png Toxic Cloud 6 MP 30% chance to inflict Poison 3 to 4 times on Random Enemies.
Gacha: -
ArchRed.png
Awaken: Phys.png Binge Eating 6 MP Inflicts Phys (Physical) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt.
Gacha: Passive.png Strength Amp III Passive +15 to Strength.
ArchYellow.png
Awaken: Support.png War Cry 6 MP Reduces ATK and DEF of All Enemies by 20% for 3 turns.
Gacha: Phys.png Bleeder 6 MP Inflicts Phys (Physical) damage with 120 power on a Single Enemy and reduces MP by 2.
ArchPurple.png
Awaken: Passive.png Enduring Soul Passive Heals 200 HP upon receiving the first killing blow.
Gacha: Passive.png Death Counter Passive When receiving a Phys Attack, 50% chance to counter dealing Phys damage with 150 power.
ArchTeal.png
Awaken: Passive.png Repel Elec Passive Adds Elec Repel.
Gacha: Passive.png Dmg Panel Immunity Passive Nullifies Damage Panels in the Aura Gate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Phys hit rate. -20% damage from Poisoned enemies. Adds Phys Pierce effect if the enemy is Poisoned.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) HP +25 (MAX +250)

Availability


  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Fafnir.jpg Fafnir
Teal Teal B C C -
Pros
  • Golden Greed automatically breaks Barriers and inflicts Poison on the enemy team at the start of their turn. This works regardless of whether Fafnir's team goes first.
    • This timing strikes during the short window where Demeter's Bulwarks (and thus her team's ailment immunity) may be offline, which combos well with Tiamat A.
  • With skill levels, Golden Greed increases Poison's damage from 5% HP fractional to 25% HP fractional, applying at the end of each demon's action. This elevates Poison from a minor annoyance to a legitimate threat.
  • Panels 2 and 3 grant him 50% damage reduction from Poisoned enemies, making it difficult for the foe to kill him to disable Golden Greed.
  • Teal ups his Elec resistance to Repel, helping his bulk against Zeus teams.
Cons
  • 2 weaknesses in Ice and Elec.
  • No boosts to attack damage in his kit, plus Blight's power being low, means his high STR is under-utilized.
  • Underwhelming if Poison does not land - neither the Poison damage pressure nor his vs-Poison bulk will apply in that case.
  • Ailments aren't helpful in lategame PvE, due to inflated enemy stats.
Notes
  • Since his main niche is chain effects before the enemy can act, you want to string together as many as possible:
    • P4 Nergal + Hachiman chains Poison into team-wide Might (Nergal) + Phys AoE (Nergal P4) + Zenith (Hachiman) + another Phys AoE (Hachiman) + team-wide Might again (Hachiman P2). This can apply a huge amount of damage pressure.
    • Fafnir + Kabuso + p3 Lilith creates a combo of Poison + Charm + Bind. If Kabuso is not available, Gurr can chain Bind from Poison.
  • To counter Demeter, Fafnir's team needs to go first, so that Demeter's start-of-battle Bulwark wears off when her team's turn comes up.
  • Buffed during the 8/1/24 data update.
Synergies

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

An evil dragon of Norse lore who was defeated by the hero Sigfried. In the Volsunga Saga, written around the 13th century, he is depicted as a giant wyrm with legs that shook the earth as he moved and could even spit poison.