Difference between revisions of "Alice/Builds"
(→Role Summary: Revised the need for DPW and Panel3) |
(Added valid con to using her on defense) |
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*Needs [[Dark Pierce (weak)]] and Panel 3 to really shine, without those it puts her to around an 8 for PvP Offense. | *Needs [[Dark Pierce (weak)]] and Panel 3 to really shine, without those it puts her to around an 8 for PvP Offense. | ||
*Needs to run Divines without Panel 2 for first turn [[Die for Me!]] and to mitigate long term MP issues. | *Needs to run Divines without Panel 2 for first turn [[Die for Me!]] and to mitigate long term MP issues. | ||
+ | *Skilled players will play around Alice defense, manipulating her to cast [[Mamudoon]] instead of [[Die For Me!]]. This is because her ai is hard coded to go for what ever will do the most damage over all. To mitigate this, do not put magic attack based brands on her and focus on survivibility and support based stats like life, phys ev, an speed. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 15:37, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Alice |
8 | 9.5 | 8 | ||
Pros |
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Cons |
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