Difference between revisions of "Zaou-Gongen/Builds"
(→Role Summary: Bumped rating up bit and provided more info) |
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<section begin=tierentry />{{TierData|demon=Zaou-Gongen|pvebest1=Red|pvebest2=|pvebest3=|pvpbest1=Red | <section begin=tierentry />{{TierData|demon=Zaou-Gongen|pvebest1=Red|pvebest2=|pvebest3=|pvpbest1=Red | ||
− | |pve= | + | |pve=9 |
− | |offensive= | + | |offensive=6|defensive=5 |
− | |pro=*Has the incredibly useful ability [[Kongo Zaou]]. | + | |pro= |
− | *Is one of the core demons of [[Hell Gongen]] which is one of the best | + | *Has the incredibly useful ability [[Kongo Zaou]]. |
− | |con=*Doesn't really have high | + | *Is one of the core demons of [[Hell Gongen]] which is one of the best Team Comps in the game. |
+ | *Red is preferred to give him a cheap AoE Attack | ||
+ | *With Panel 3 he can start a crit loop, providing infinite Crits for the whole team. | ||
+ | |con= | ||
+ | *Doesn't really have high Agi which means his Acc and speed will suffer. | ||
+ | *If you run him without Biker on Panel 3, you need a lot of Crit% on Brands. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 12:05, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Zaou-Gongen |
9 | 6 | 5 | ||
Pros |
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Cons |
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