Difference between revisions of "Hollow World"
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− | STILL BEING WORKED ON | + | '''STILL BEING WORKED ON''' |
==Overview== | ==Overview== | ||
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===Similarities to AG1=== | ===Similarities to AG1=== | ||
+ | |||
+ | [[File:AG2Similarities.png|right|thumb|300px|300px|Similarities to AG1]] | ||
*Same Stamina is used. | *Same Stamina is used. | ||
*Full Moon and its bonuses apply. | *Full Moon and its bonuses apply. | ||
− | + | *MAG Chests and the number of times you can open them. | |
===Differences to AG1=== | ===Differences to AG1=== | ||
*AG2 has no time limit. | *AG2 has no time limit. | ||
− | * | + | *To access the Boss, you need to find the hidden Key(s) first. |
+ | *No Gate Keepers or Chaos Knights. | ||
+ | |||
+ | |||
+ | ===Mechanics/Gimmicks=== | ||
+ | |||
+ | [[File:AG2MappingReward.png|right|thumb|300px|300px|Reward for completely mapping a Floor.]] | ||
+ | |||
+ | *Event Points | ||
+ | **Yellow Symbols on the minimap indicate an Event Point | ||
+ | **Some Event Points open up new Areas of the map or give you a Key. | ||
+ | |||
+ | *Warp Gates are found from Floor 21 onward | ||
+ | **These Warp you to a different location on the Floor. | ||
+ | **Some warp you directly, others give you a choice if you want to warp or not. | ||
+ | |||
+ | *Gimmick Rooms: These can contain either a MAG Chest, a Treasure Chest or a Berserk Chest. Resets every full hour. | ||
+ | **Tresure Chests | ||
+ | ***These contain Treasure, ranging from Mag, Macca to [[Mitama]] Extracts and can also include enemy encounters. | ||
+ | **MAG Chest | ||
+ | ***Same as AG1: You pick a number between 1 and 30, Each number can only be picked once by everyone on the same floor. | ||
+ | ****One of these numbers is the Jackpot and gives you the amount of Magnetite in it, one is a Dud, which will cost you 10% Action Point and double the Jackpot. | ||
+ | ****The other 28 numbers give you a small mag reward. | ||
+ | |||
+ | *Reward for mapping complete floor. | ||
+ | **Completely mapping a floor gives you a reward, such as Magatama. | ||
+ | |||
+ | ===Berserk Level=== | ||
+ | |||
+ | *A Special Stat only available in AG2. | ||
+ | *For each element (including Physical, excluding Almighty) you can accumulate Berserk Levels. | ||
+ | **Each Level in these Elements boosts its respective Damage by 2%. | ||
+ | |||
+ | |||
===Celestials=== | ===Celestials=== |
Revision as of 12:17, 2 August 2019
STILL BEING WORKED ON
Contents
Overview
Disclaimer: This guide will call Hollow World "AG2", because it was known as "Aura Gate 2.0" when announced and this is what the community mostly refers to it as.
AG2 is a whole new world inhabited by a race of people called Hollows. Unlocked by clearing F30 of AG1. It is a dungeon-crawler with (in contrast to AG1s randomly generated) predetermined floors, with only a few elements randomized. Currently Floors 1 to 30 are implemented.
News Posts
- Original News Post: Link
- Floors 11 to 20 added: Link
- Floors 21 to 30 added: Link
Similarities to AG1
- Same Stamina is used.
- Full Moon and its bonuses apply.
- MAG Chests and the number of times you can open them.
Differences to AG1
- AG2 has no time limit.
- To access the Boss, you need to find the hidden Key(s) first.
- No Gate Keepers or Chaos Knights.
Mechanics/Gimmicks
- Event Points
- Yellow Symbols on the minimap indicate an Event Point
- Some Event Points open up new Areas of the map or give you a Key.
- Warp Gates are found from Floor 21 onward
- These Warp you to a different location on the Floor.
- Some warp you directly, others give you a choice if you want to warp or not.
- Gimmick Rooms: These can contain either a MAG Chest, a Treasure Chest or a Berserk Chest. Resets every full hour.
- Tresure Chests
- These contain Treasure, ranging from Mag, Macca to Mitama Extracts and can also include enemy encounters.
- MAG Chest
- Same as AG1: You pick a number between 1 and 30, Each number can only be picked once by everyone on the same floor.
- One of these numbers is the Jackpot and gives you the amount of Magnetite in it, one is a Dud, which will cost you 10% Action Point and double the Jackpot.
- The other 28 numbers give you a small mag reward.
- Same as AG1: You pick a number between 1 and 30, Each number can only be picked once by everyone on the same floor.
- Tresure Chests
- Reward for mapping complete floor.
- Completely mapping a floor gives you a reward, such as Magatama.
Berserk Level
- A Special Stat only available in AG2.
- For each element (including Physical, excluding Almighty) you can accumulate Berserk Levels.
- Each Level in these Elements boosts its respective Damage by 2%.