Difference between revisions of "Thor/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
| − | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
| − | <section begin=tierentry />{{TierListData|demon=Thor|pvebest1=Purple|pvebest2=Clear|pvpbest1=Purple | + | <section begin=tierentry />{{TierListData|demon=Thor|pvebest1=Purple|pvebest2=Clear|pvebest3=Teal|pvpbest1=Purple |
| − | |pve= | + | |pve=C |
|offensive=D|defensive=D | |offensive=D|defensive=D | ||
|democPrelim=2 | |democPrelim=2 | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
| − | *[[Mjolnir]] deals insane damage at 500BP against single | + | *[[Mjolnir]] deals insane damage at 500BP against a single target, ideal for Bosses and [[Democalypse]]. At max level it also refunds 2 MP when used, allowing it to be used repeatedly even without Divine brands. P3 and P4 further reduce the skill's cost to 5 MP. |
| − | **This attack also pierces Bulwarks, making it an exceptional tool in Vanity 14. | + | **This attack also pierces Bulwarks, making it an exceptional tool in [[Vanity 14]]. |
*Panels grant him up to a 60% boost for Mjolnir, making him an ideal Elec specialist, especially with [[Elec Pierce]] in Purple or from P4. | *Panels grant him up to a 60% boost for Mjolnir, making him an ideal Elec specialist, especially with [[Elec Pierce]] in Purple or from P4. | ||
| − | * | + | *Clear's [[Maziodyne]] can see niche use in fights where it's important to hit all targets, such as [[Democalypse]] Prelim (for multiplier), or [[Hell's Park Underside]] Light/Dark (to kill Nidhoggr). |
| − | *P1 also provides a 50% boost to his Max HP, letting him survive the harsher battles in PvE. P2 provides a 20% Elec damage reduction for his party, with an extra 50% reduction for himself. P3 and P4 | + | ** Maziodyne uses the same boosts as Mjolnir (panels 1 and 3, transfers like [[Butcher]] or [[Elec Amp]], 2MP discount, etc), so it doesn't require extra effort to build into it. |
| + | ** However, if only raw overall damage to the enemy team is important, then Maziodyne loses to Mjolnir on 4 targets (120 * 4 = 480 power, which is less than Mjolnir's 500 power). | ||
| + | ** Clear misses out on Elec Pierce until panel 4, however the fights where Maziodyne would be helpful don't require Elec Pierce anyway. | ||
| + | *[[Gigantomachia]] in Red benefits from his high Str, P1's damage boost, P3 & P4's 2MP discount, and P4's 100% Critical hit rate (as well as [[Charge]], if you choose to use it). | ||
| + | *P1 also provides a 50% boost to his Max HP, letting him survive the harsher battles in PvE. P2 provides a 20% Elec [[damage reduction]] for his party, with an extra 50% reduction for himself. P3 and P4 each lower the cost of AoE/random skills by 1 MP, and the latter will fire off a free Mjolnir, once per battle. | ||
|con= | |con= | ||
*Weak to Force. | *Weak to Force. | ||
*Despite his high STR, building him for Phys is not very viable due to his low AGI and LUK - he's going to miss ''a lot''. His panels also don't support a Phys build very well, and he doesn't even have Phys Pierce. | *Despite his high STR, building him for Phys is not very viable due to his low AGI and LUK - he's going to miss ''a lot''. His panels also don't support a Phys build very well, and he doesn't even have Phys Pierce. | ||
| − | **His low accuracy means [[Rending Thunder]] is still a questionable choice, despite being Elec | + | **His low accuracy means [[Rending Thunder]] is still a questionable choice, despite it being physical Elec. |
*[[Megaton Raid]] and [[Charge]] are wasted slots for an Elec mage build. Megaton Raid also doesn't benefit from his P1 damage boost and P3/P4 MP discounts, since it's single-target. | *[[Megaton Raid]] and [[Charge]] are wasted slots for an Elec mage build. Megaton Raid also doesn't benefit from his P1 damage boost and P3/P4 MP discounts, since it's single-target. | ||
| − | *Random-target skills are | + | *Random-target skills are unreliable in PvP, where you often need to choose targets carefully - making him a rather bad pick. |
|notes= | |notes= | ||
| − | *AI is extremely bad on Auto if not P4, as he will use [[Charge]] when he doesn't have enough MP to use [[Mjolnir]]. This can quickly lead him into a loop of Charge and [[Standard Attack]], ignoring Mjolnir. This is only solved at P4 | + | *AI is extremely bad on Auto if not P4, as he will use [[Charge]] when he doesn't have enough MP to use [[Mjolnir]]. This can quickly lead him into a loop of Charge and [[Standard Attack]], ignoring Mjolnir. This is only solved at P4, when Mjolnir becomes cheaper than Charge (or P3 for Clear, when Maziodyne becomes cheaper than Charge). |
| − | *Purple | + | *Generally speaking - build him Purple, then shift to Teal once he's p4. Reasoning: |
| − | *If using [[Maziodyne]], then Clear Thor with 2x 25% damage boosters is about a 13% damage gain over Purple Thor with 1x 25% damage booster. | + | **Before P4, Purple is essential for [[Elec Pierce]] - but once at P4, the skill becomes redundant. Clear is otherwise the most-impactful color, but you can't shift to it. Red and Yellow aren't very good, so Teal becomes the next-best option by default. |
| + | *If using [[Maziodyne]], then Clear Thor with 2x 25% damage boosters is about a 13% damage gain over Purple Thor with transferred Maziodyne + 1x 25% damage booster. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Latest revision as of 07:07, 17 November 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| C | D | D | - | ||||
| Pros |
|
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| Cons |
|
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| Notes |
|
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| Synergies | - | ||||||
PvE Builds
Archetype(s)
Purple : Elec Pierce to bypass any NDRs.
Clear : Maziodyne for sweeping multiple targets that don't NDR.
Skill Transfers
Damage boosters to allow Thor to nuke as hard as possible with Mjolnir or Maziodyne.
Damage Boosters:
- Elec Amp: Highest Elec damage modifier
- Butcher: Boosts
Random Targets damage for Mjolnir, or
All Targets damage for Maziodyne. - Elec Survivor: Elec damage modifier + Endure.
- Elec Enhancement: Elec damage modifier + an additional 10% against Elec weak foes.
- Elec Boost/Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/Enduring Soul +: Adds survivability
- Null Force/Resist Force: Covers his weakness.
Brands
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Divine: Allows Thor to cast Mjolnir more frequently
- Ward: Protects him from Ailments for 3 turns
Mitama
- MAG (20): Boosts damage output.
- VIT (20): Boosts bulk.
- AGI (10): Boosts team speed
Build(s)
| Elec nuker | |||
|---|---|---|---|
| Transferred Skills | Notes:
A strong Elec nuker that is completely fusable. Butcher or other damage boosters may be used if covering his weakness does not concern you. | ||
| Null Force | Elec Amp | ||
| Infused Mitama | |||
| St 10 Ma 20 Vi 20 | |||
| Brands | |||
| Spell with Mag ATK% | |||
| Target Stats | |||
| - | |||