Difference between revisions of "Pales/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
| − | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Pales|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Yellow |
| − | |pve= | + | |pve=F |
| − | |offensive= | + | |offensive=F|defensive=F |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=1 | |democBoss=1 | ||
|pro= | |pro= | ||
| − | *[[Vile Glare]] provides [[Intimidating Stance]] when paired with another Vile, Drake or Jaki demon. This stacks up to twice, giving you double [[Intimidating Stance]] if you run two other partners instead. | + | *[[Vile Glare]] provides [[Intimidating Stance]] and a [[Tarunda]] when paired with another Vile, Drake or Jaki demon. This stacks up to twice, giving you double [[Intimidating Stance]] plus [[Rakunda]] if you run two other partners instead. |
| − | *[[Cry of the Poor]] deals Fractional damage at the end of turn, which is useful for cleaning up [[Endure]]s. If you have three or more Vile/Jaki/Drake demons alive, it will instead | + | *[[Cry of the Poor]] deals Fractional damage at the end of your turn, which is useful for cleaning up [[Endure]]s. If you have three or more Vile/Jaki/Drake demons alive, it will instead proc twice, letting it break multiple [[Endure]]s in one go. |
| − | *Unlike other | + | *Unlike other racial combos, [[Vile Glare]] and [[Cry of the Poor]] both work even with just 1 other partner, which allows a lot more freedom in team building. |
| − | + | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 85% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a pseudo-cleric set with a [[Prayer]] transfer. His role as a pseudo-cleric is made even better if Purple, as he gains [[Epitome of Illusion]]. | |
| − | *With Panel 1 unlocked and a [[Rallying Survivor]] transfer, he can stack up to 85% increased ailment recovery, which means a confirmed Turn 1 recovery from Bind and Charm. This allows him to run a | + | *Panel 2 provides Vile/Jaki/Drake demons with a 15% damage boost aura, while P3 gives them 15% damage reduction. |
| − | + | ||
|con= | |con= | ||
| − | *Weak to Fire | + | *Weak to Fire unless Teal. |
*No innate skills means he relies heavily on transfer skills to do anything at all. | *No innate skills means he relies heavily on transfer skills to do anything at all. | ||
| − | * | + | *300 Fractional damage is a complete joke, and it will end up actually healing a [[Nuwa]] team more than anything. |
| + | **Since Nuwa’s [[Suppression]] is so prevalent, it’s likely his T2 utility will be completely shut down. | ||
| + | *Strict teambuilding requirements-with team members that aren’t that good to begin with-combined with low damage chains make him entirely useless in the current meta. | ||
| + | |||
|notes= | |notes= | ||
| − | * | + | *Surprisingly good synergy with Vile [[Baphomet A]] as he helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[Chaos Seeker]]. |
| + | |||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
| Line 39: | Line 42: | ||
== PvP Builds == | == PvP Builds == | ||
===Archetype(s)=== | ===Archetype(s)=== | ||
| − | * Yellow: Discounted | + | * {{ArchIcon|arch=Yellow|size=15px|name=1}}: Discounted [[Recarmdra]] to support the team |
| − | * Teal: Null Fire to cover his weakness | + | * {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Null Fire]] to cover his weakness |
===Skill Transfers=== | ===Skill Transfers=== | ||
Latest revision as of 01:17, 17 November 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| F | F | F | - | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
Skill Transfers
Strong passives to support the anti-pierce playstyle of the Vile team.
Passives:
- Rallying Survivor: Adds more ailement recovery + endure.
- Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible.
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger.
- Evade: Provides added evasion to pair with his high Luck.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon.
- Dodge: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal.
Brands
- Stat priorities: HP%.
- Life: Adds more bulk to live as long as possible.
- Lead: Ensures he goes first to cleanse.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- LUK (10): Increases his chances of dodging and recovering from ailments
Build(s)
| Ugh. The beast is demonic in nature, very icky, no good. | |||
|---|---|---|---|
| Transferred Skills | Notes:
The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
| Rallying Survivor | Prayer | ||
| Infused Mitama | |||
| Vi 20 Lu 20 | |||
| Brands | |||
| Life + Lead with HP% | |||
| Target Stats | |||
| - | |||