Difference between revisions of "Pales/Builds"
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<section begin=tierentry />{{TierListData|demon=Pales|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Yellow | <section begin=tierentry />{{TierListData|demon=Pales|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Yellow | ||
| − | |pve= | + | |pve=F |
|offensive=F|defensive=F | |offensive=F|defensive=F | ||
|democPrelim=1 | |democPrelim=1 | ||
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|notes= | |notes= | ||
| − | + | *Surprisingly good synergy with Vile [[Baphomet A]] as he helps to fulfill the Vile requirement, while [[Pales]] has three Repel and Drain resistances to complement [[Chaos Seeker]]. | |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
Latest revision as of 01:17, 17 November 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| F | F | F | - | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
Skill Transfers
Strong passives to support the anti-pierce playstyle of the Vile team.
Passives:
- Rallying Survivor: Adds more ailement recovery + endure.
- Epitome of Endurance: Adds bulk + lowers team speed to ensure Vile Glare triggers as much as possible.
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Null Bind: Protects him from bind so Vile Glare and Cry of the Poor will always trigger.
- Evade: Provides added evasion to pair with his high Luck.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since he is an IS demon.
- Dodge: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability
- Prayer: Great for cleansing due to his high ailment recovery to become a pseudo cleanser while running teal.
Brands
- Stat priorities: HP%.
- Life: Adds more bulk to live as long as possible.
- Lead: Ensures he goes first to cleanse.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- LUK (10): Increases his chances of dodging and recovering from ailments
Build(s)
| Ugh. The beast is demonic in nature, very icky, no good. | |||
|---|---|---|---|
| Transferred Skills | Notes:
The corner stone of the Vile team core (Demiurge, Echidna and Pales). Granting double IS and buff control on T1, while providing 2 fractional damage hits to clean up any remaining enemy demons. Without Pales, the Vile team loses to strong ailment inflicters/teams. Prayer is transfered as Teal can cover up his weakness. Lead ensures he goes first in the team order so he can cleanse ASAP. | ||
| Rallying Survivor | Prayer | ||
| Infused Mitama | |||
| Vi 20 Lu 20 | |||
| Brands | |||
| Life + Lead with HP% | |||
| Target Stats | |||
| - | |||