Difference between revisions of "Tzitzimitl/Builds"

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(Role Summary)
(Role Summary)
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|democBoss=1
 
|democBoss=1
 
|pro=
 
|pro=
*Demons are revive sealed when they are killed by [[Dark Premonition]], unable to be revived.
+
*[[Star of Darkness]] grants her Dark Pierce, a 50% boost to her HP, and a 20% damage increase to Dark. While she has 51% HP or more, she will always counter a received Magic attack by inflicting a 200BP Dark attack that applies 2 counts of [[Decay]] and heals Tzit for 200% of the damage dealt.
*High innate dodge rate while at half HP or lower, which compliments the Mute from [[Dark Premonition]].
+
*By the time her her HP has fallen to 50% or lower, she will lose her Counter but will instead receive a 40% boost to her Dark damage and evasion rate, and will place 2 counts of [[Fortify]] on her party every time she is hit by Magic.
*Red gains discounted [[Mind Blast]], which can be used to further disable enemies. Purple gains [[Enduring Soul]] to bolster her survivability.
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*As long as she’s alive, all party members that have at least 1 count of Fortify will receive 30% less damage. Any enemy that has Decay will have their naturally recovered MP lowered by 1 MP.
 +
*[[Dark Premonition]] has a 80% chance to [[Mute]] all enemies, and then she proceeds to cut her own HP by 51% in order to unlock [[Disastrous Eclipse]]. This skill becomes a 300BP Dark AoE that applies 1 count of Decay on all those hit.  
 +
*P1 grants her immunity to [[Bind]], Mute, and [[Charm]], two 1 HP endures, and a 20% boost o her Max HP and Dark damage. P2 further boosts her HP by 30% and grants an additional 25% boost to her evasion while she’s at half health or below.
 +
*P3 and P4 are her best tools, as the former provides a 40% Dark [[reverse damage reduction]] aura, and the latter provides a Start Effect of 2 counts of Fortify on the party, and a Chain Effect at the 1st turn that gives all enemies 2 Decay counts, and a defensive buff swing in Rakukaja+ and Tarunda+.
 
|con=
 
|con=
 
*Needs to be below 50% HP to unlock most of her kit, making her a liability on any team composition.
 
*Needs to be below 50% HP to unlock most of her kit, making her a liability on any team composition.

Revision as of 02:02, 11 November 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Tzitzimitl.jpg Tzitzimitl
Any Purple Red C A B -
Pros
  • Star of Darkness grants her Dark Pierce, a 50% boost to her HP, and a 20% damage increase to Dark. While she has 51% HP or more, she will always counter a received Magic attack by inflicting a 200BP Dark attack that applies 2 counts of Decay and heals Tzit for 200% of the damage dealt.
  • By the time her her HP has fallen to 50% or lower, she will lose her Counter but will instead receive a 40% boost to her Dark damage and evasion rate, and will place 2 counts of Fortify on her party every time she is hit by Magic.
  • As long as she’s alive, all party members that have at least 1 count of Fortify will receive 30% less damage. Any enemy that has Decay will have their naturally recovered MP lowered by 1 MP.
  • Dark Premonition has a 80% chance to Mute all enemies, and then she proceeds to cut her own HP by 51% in order to unlock Disastrous Eclipse. This skill becomes a 300BP Dark AoE that applies 1 count of Decay on all those hit.
  • P1 grants her immunity to Bind, Mute, and Charm, two 1 HP endures, and a 20% boost o her Max HP and Dark damage. P2 further boosts her HP by 30% and grants an additional 25% boost to her evasion while she’s at half health or below.
  • P3 and P4 are her best tools, as the former provides a 40% Dark reverse damage reduction aura, and the latter provides a Start Effect of 2 counts of Fortify on the party, and a Chain Effect at the 1st turn that gives all enemies 2 Decay counts, and a defensive buff swing in Rakukaja+ and Tarunda+.
Cons
  • Needs to be below 50% HP to unlock most of her kit, making her a liability on any team composition.
  • Dark Premonition has trifling base damage. Using it against Nuwa will only lead to actually healing the enemy team.
  • Mediocre stats. Not enough Magic to do any damage, no Vitality to survive T1 assault, and no Agility to fit on a fast T1 team.
  • Most meta demons innately have Null Mute.
  • Ailments fall flat in late PvE because of inflated enemy stats.
  • Completely useless in Democalypse, as the AI will make her do normal physical attacks, instead of firing Dark Premonition.
  • Weak to Light unless Teal.
Notes -
Synergies -

PvE Builds

PvP Builds