Difference between revisions of "Indra/Builds"

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(Role Summary: tier list update)
(Role Summary)
 
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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
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! colspan="3" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
 
<section begin=tierentry />{{TierListData|demon=Indra|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|
 
<section begin=tierentry />{{TierListData|demon=Indra|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|
 
|pve=B
 
|pve=B
|offensive=C|defensive=C
+
|offensive=D|defensive=D|tournament=D
 
|democPrelim=3
 
|democPrelim=3
 
|democBoss=5
 
|democBoss=5
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|notes=
 
|notes=
 
*Why is the unit whose skill literally has Thunder God in the name a Phys unit?
 
*Why is the unit whose skill literally has Thunder God in the name a Phys unit?
 +
*Why is his active skill named after himself instead of the super famous weapon he owns, the Vajra?
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 04:29, 8 September 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Indra.jpg Indra
Purple Red Purple B D D D
Pros
  • Thunder God's Fighting Spirit grants Phys Pierce, 20% Battle speed, and grants himself Charge and a teamwide Zenith at the start of his turn. Allies in Zenith will also do 15% extra damage and take 30% less Phys and Elec damage. Additionally, while Indra is in a state of Charge, any ally attack, be it physical magic or fractional, will cause him to do a 150 BP physical chain, with a 50% crit rate.
  • Indra (Skill) is a strong ST Phys attack, doing a 150 BP attack with 50% crit rate, and an additional 150 BP chain, with both attacks ignoring counters and Endures.
  • Panels offer 50% Phys and Elec damage reduction, more HP, Speed, and Damage, and an additional 20% accuracy and crit hit rate to allies in Zenith, giving him decent team support.
Cons
  • He lacks any real reason to use him over any other demons. In most situations, another demon offers more damage, or more utility.
  • 190 Agi is high, but it's a far cry from the likes of Astaroth and Kalki being at 259, both with much more utility.
  • Just a really underwhelming demon at a point where kits need to be overloaded to be powerful.
  • Since his chain effect after ally attack will use the Charge effect, he can only do one per turn.
Notes
  • Why is the unit whose skill literally has Thunder God in the name a Phys unit?
  • Why is his active skill named after himself instead of the super famous weapon he owns, the Vajra?
Synergies -

PvE Builds

PvP Builds