Difference between revisions of "Party Mothman/Builds"

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(Role Summary: pair with harpy)
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*[[Fortune's Gale]] is a Force AoE that pierces [[Bulwark]]s and gives him [[Might]] with every cast, ensuring he can crit frequently.
 
*[[Fortune's Gale]] is a Force AoE that pierces [[Bulwark]]s and gives him [[Might]] with every cast, ensuring he can crit frequently.
 
*At the start of a boss fight, gives the party a 1-turn offensive buff swing and an extra press turn, as well as giving himself [[Might]].
 
*At the start of a boss fight, gives the party a 1-turn offensive buff swing and an extra press turn, as well as giving himself [[Might]].
*Whenever he gains [[Might]], he inflicts [[Bind]] and [[Weak]] to all enemies, up to 2 times per turn. If any enemies become Bound, then they receive an extra hit of Bulwark-piercing Force damage.
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*Whenever he gains [[Might]], he inflicts [[Bind]] and [[Weak]] to all enemies, up to 2 times per turn.
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*If any enemies become Bound, then they receive a follow-up hit of Bulwark-piercing Force damage.
 
*50% Elec [[damage reduction]] for his team.
 
*50% Elec [[damage reduction]] for his team.
 
*With panels 1 and 2 unlocked, he can act as a cleanser and [[Weak]] ailmenter for [[Brands of Sin: Wrath]].
 
*With panels 1 and 2 unlocked, he can act as a cleanser and [[Weak]] ailmenter for [[Brands of Sin: Wrath]].
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* Bind's inclusion seems to just be a flavor thing, possibly referencing how normal [[Mothman]] has a Bind skill.
 
* Bind's inclusion seems to just be a flavor thing, possibly referencing how normal [[Mothman]] has a Bind skill.
 
* Underwhelming awakening skills. They just seem to be a reference to normal Mothman.
 
* Underwhelming awakening skills. They just seem to be a reference to normal Mothman.
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* {{DemonIcon|Harpy|size=32px}}
 
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Revision as of 06:18, 1 September 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Party Mothman.jpg Party Mothman
Purple Purple - - - -
Pros
  • Fortune's Gale is a Force AoE that pierces Bulwarks and gives him Might with every cast, ensuring he can crit frequently.
  • At the start of a boss fight, gives the party a 1-turn offensive buff swing and an extra press turn, as well as giving himself Might.
  • Whenever he gains Might, he inflicts Bind and Weak to all enemies, up to 2 times per turn.
  • If any enemies become Bound, then they receive a follow-up hit of Bulwark-piercing Force damage.
  • 50% Elec damage reduction for his team.
  • With panels 1 and 2 unlocked, he can act as a cleanser and Weak ailmenter for Brands of Sin: Wrath.
Cons
  • Weak to Force.
  • Brands of Sin: Wrath applies 50-80% damage reduction to attacks other than Phys or Fire, so Mothman will probably not deal much damage with his Force attack.
  • He is only immune to Poison, Curse, and Weak specifically, and only cleanses those ailments, so he's not useful as a general-purpose Cleric.
  • Bind generally doesn't work on bosses and in higher-end PvE.
Notes
  • He can be obtained from the Dx2 Duel exchange, and this shop also sells spirits to panel him.
  • Bind's inclusion seems to just be a flavor thing, possibly referencing how normal Mothman has a Bind skill.
  • Underwhelming awakening skills. They just seem to be a reference to normal Mothman.
Synergies