Difference between revisions of "Chaos Hero/Builds"

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(Role Summary)
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*Susceptible to all ailments, which is troublesome given the high usage rates of [[Raidou Kuzunoha & Gouto]] and [[Hayataro]].
 
*Susceptible to all ailments, which is troublesome given the high usage rates of [[Raidou Kuzunoha & Gouto]] and [[Hayataro]].
 
*A tad slow, having only 20% innate Battle Speed boosters (40% if panel 3). Consider transferring [[Speedster]] to him so he can keep up with his faster teammates, as if he is out-sped he will die.
 
*A tad slow, having only 20% innate Battle Speed boosters (40% if panel 3). Consider transferring [[Speedster]] to him so he can keep up with his faster teammates, as if he is out-sped he will die.
*Summon Daisoujou is MP hungry, with a 10 MP cost. This means that MP acceleration is almost mandatory T1 and that demons that increase MP costs like [[Hakumen no Mono], as well as MP drainers are a big problem if you want to vaporize your enemies. Consider pairing him with MP accelerators like [[Hayataro]] and [[Lucifer Frost]].
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*Summon Daisoujou is MP hungry, with a 10 MP cost. This means that MP acceleration is almost mandatory T1 and that demons that increase MP costs like [[Hakumen no Mono]], as well as MP drainers are a big problem if you want to vaporize your enemies. Consider pairing him with MP accelerators like [[Hayataro]] and [[Lucifer Frost]].
 
**Despite this attack doing gargantuan levels of damage, it is likely that all enemies will still survive it, as it doesn't bypass endure, and every meta-relevant unit comes with at least one built-in endure effect.
 
**Despite this attack doing gargantuan levels of damage, it is likely that all enemies will still survive it, as it doesn't bypass endure, and every meta-relevant unit comes with at least one built-in endure effect.
 
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Revision as of 07:44, 17 August 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Chaos Hero.jpg Chaos Hero
Red Yellow Red Yellow A S S S
Pros
  • WIP entry
  • Is a giant middle finger to Vanitas even more than Michael M, with a ludicrous 35% reverse damage reduction to Magic just for existing, and all of his skill removing counts of Malice and applying 2 stacks of Spirit Chains of Corrosion. No Vanitas is tanky enough to take this much punishment, especially with an allied Hakumen no Mono.
  • Has the hardest hitting AOE nuke in the game, being Summon Daisoujou, with a 50 BP AOE starter that applies Corrosion and casts Rakunda+ after which he deletes the enemies with a 300 BASE POWER AOE ATTACK.
Cons
  • Susceptible to all ailments, which is troublesome given the high usage rates of Raidou Kuzunoha & Gouto and Hayataro.
  • A tad slow, having only 20% innate Battle Speed boosters (40% if panel 3). Consider transferring Speedster to him so he can keep up with his faster teammates, as if he is out-sped he will die.
  • Summon Daisoujou is MP hungry, with a 10 MP cost. This means that MP acceleration is almost mandatory T1 and that demons that increase MP costs like Hakumen no Mono, as well as MP drainers are a big problem if you want to vaporize your enemies. Consider pairing him with MP accelerators like Hayataro and Lucifer Frost.
    • Despite this attack doing gargantuan levels of damage, it is likely that all enemies will still survive it, as it doesn't bypass endure, and every meta-relevant unit comes with at least one built-in endure effect.
Notes
Synergies