Difference between revisions of "Yoshitsune/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
| − | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
| − | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Yoshitsune|pvebest1=Purple|pvebest2=Teal|pvebest3=|pvpbest1=Purple|pvpbest2=Teal |
| − | |pve= | + | |pve=C |
| − | |offensive= | + | |offensive=D|defensive=D|tournament=D |
| − | |||
| − | | | ||
|pro= | |pro= | ||
| − | *Widely considered | + | *Widely considered a great Phys DPS demon for PvE as he has access to an AOE in [[Vorpal Blade]], a boss-killing skill in [[Hassou Tobi]], MP refresh in [[Mana Aid]] and a damage booster in Purple's [[Phys Amp]]. |
| − | *Innate [[Mana Aid]] lets him repeatedly spam [[Vorpal Blade]] or [[Hassou Tobi]] in | + | *Innate [[Mana Aid]] lets him repeatedly spam [[Vorpal Blade]] or [[Hassou Tobi]] in PvE. |
*[[Hassou Tobi]] does massive damage against lone targets, making it ideal against bosses and [[Democalypse]]. | *[[Hassou Tobi]] does massive damage against lone targets, making it ideal against bosses and [[Democalypse]]. | ||
*Teal can be used to cheese certain PvE Content. | *Teal can be used to cheese certain PvE Content. | ||
| − | *Excellent set of panels that grant him Accuracy, more MP and more damage. | + | *Excellent set of panels that grant him Accuracy, more MP and more damage, as well as Phys Pierce on Panel 4. |
| + | *Panels 1 and 3 give a combined +75% to crit rate. | ||
| + | *Panel 2 gives Yoshi [[Charge (status effect)|Charge]], [[Might]], and a 1-turn [[ATK Buff]] at the start of a boss fight, giving a head start on damage. | ||
| + | *Panel 3 helps stabilize his MP spending. (Panel 2 meanwhile only delays him running out of MP by one turn or so.) | ||
| + | *Panel 4 gives a massive 75% Phys damage boost, but in [[Deceit 14]] only. | ||
|con= | |con= | ||
| − | * | + | *Before unlocking Panel 4, he only has innate Phys Pierce on [[Hassou Tobi]]. |
| − | *Random | + | *Random Targeting on [[Hassou Tobi]] makes it bad against Waves and in PvP. Several of his effects also simply don't activate in PvP. |
| − | *Will have MP issues | + | *Will have MP issues until Panel 2 (or preferably Panel 3) is unlocked. |
| + | *No Bulwark Pierce. | ||
| + | *Outside of [[Deceit 14]], Panel 4 [[Cu Chulainn]] performs about the same or better than Yoshi, and is fusible to make paneling easier. | ||
| + | |notes= | ||
| + | * Panel 2 works in [[Hell's Park Underside]]. | ||
| + | |pairwith= | ||
| + | * {{DemonIcon|Zaou-Gongen|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
| + | |||
| + | ==PvE Builds== | ||
| + | ===Archetype(s)=== | ||
| + | * {{ArchIcon|arch=Purple|size=15px|name=1}}: Innate [[Phys Amp]] to boost [[Vorpal Blade]] and [[Hassou Tobi]] damage. Also saves a skill slot. | ||
| + | * {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Drain Phys]] for drain teams to cheese certain boss fights. | ||
| + | |||
| + | ===Skill Transfers=== | ||
| + | Damage boosters for Vorpal Blade and Hassou Tobi. | ||
| + | |||
| + | Damage Boosters: | ||
| + | * [[Phys Amp]]: Highest Phys damage modifier, if not {{ArchIcon|arch=Purple|size=15px|name=1}}. | ||
| + | * [[Butcher]]: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi. | ||
| + | * [[Wicked Strike]]: Crit damage + crit rate modifier. | ||
| + | * [[Epitome of Carnage]]: Boosts Phys damage, plus increases crit rate. | ||
| + | * [[Death Blow]]: Boosts crit damage. Perfect when used in [[Hell Gongen]] Teams. | ||
| + | * [[Charge]]: Useful for kiwamis for a Charge strat to dish out tons of damage. | ||
| + | * [[Phys Boost]]: Early game/budget option. | ||
| + | * [[Serial Killer]]: Early game/budget option. | ||
| + | |||
| + | ===Brands=== | ||
| + | *Stat priorities: Phys ATK%, Phys AC% | ||
| + | * War: Boosts his damage ouput even higher. | ||
| + | * Aim: Boosts his accuracy to ensure no Press Turns are wasted. | ||
| + | * Speed: Helps to boost team speed if needed. | ||
| + | |||
| + | ===Mitama=== | ||
| + | # AGI (20): To boost his accuracy and team speed. | ||
| + | # STR (20): Boosts his Phys ATK and therefore, his damage output. | ||
| + | # LUK (10): Increases his chances of landing crits and his chances of landing hits. | ||
| + | |||
| + | ===Build(s)=== | ||
| + | |||
| + | {{DemonBuild | ||
| + | |use=PVE King | ||
| + | |archetype=Purple | ||
| + | |skill1=Butcher | ||
| + | |skill2=Epitome of Carnage | ||
| + | |stmitama=20 | ||
| + | |mamitama= | ||
| + | |vimitama= | ||
| + | |agmitama=20 | ||
| + | |lumitama=10 | ||
| + | |brands=War + Aim with Phys ATK%. | ||
| + | |lvreq= | ||
| + | |hpreq= | ||
| + | |mdefreq= | ||
| + | |matkreq= | ||
| + | |pdefreq= | ||
| + | |patkreq= | ||
| + | |acreq= | ||
| + | |evreq= | ||
| + | |buildnotes= The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC. | ||
| + | }} | ||
| + | |||
| + | ==PvP Builds== | ||
Latest revision as of 09:26, 2 August 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| C | D | D | D | ||||
| Pros |
|
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| Cons |
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| Notes |
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| Synergies | |||||||
PvE Builds
Archetype(s)
Purple : Innate Phys Amp to boost Vorpal Blade and Hassou Tobi damage. Also saves a skill slot.
Teal : Drain Phys for drain teams to cheese certain boss fights.
Skill Transfers
Damage boosters for Vorpal Blade and Hassou Tobi.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier, if not
Purple . - Butcher: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts Phys damage, plus increases crit rate.
- Death Blow: Boosts crit damage. Perfect when used in Hell Gongen Teams.
- Charge: Useful for kiwamis for a Charge strat to dish out tons of damage.
- Phys Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
| PVE King | |||
|---|---|---|---|
| Transferred Skills | Notes:
The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC. | ||
| Butcher | Epitome of Carnage | ||
| Infused Mitama | |||
| St 20 Ag 20 Lu 10 | |||
| Brands | |||
| War + Aim with Phys ATK%. | |||
| Target Stats | |||
| - | |||