Difference between revisions of "Armaiti"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1220 (87/458)
+
|max_hp= 1220 (87/459)
|max_str= 88 (358/458)
+
|max_str= 88 (359/459)
|max_mag= 214 (47/458)
+
|max_mag= 214 (47/459)
|max_vit= 181 (87/458)
+
|max_vit= 181 (87/459)
|max_agi= 201 (60/458)
+
|max_agi= 201 (61/459)
|max_luck= 148 (255/458)
+
|max_luck= 148 (255/459)
 
|patk= 514
 
|patk= 514
 
|pdef= 573
 
|pdef= 573

Revision as of 01:59, 24 July 2025

Stats

Armaiti.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null - - - Weak Null Null
Info
Rarity Race Grade AI
5★ Herald 85 Attack
6★ Stats
HP 1220 (87/459) Vitality 181 (87/459)
Strength 88 (359/459) Agility 201 (61/459)
Magic 214 (47/459) Luck 148 (255/459)
PATK 514 PDEF 573
MATK 779 MDEF 636
Innate Skills
Passive.png Light Survivor Passive +15% to Light damage and HP stops at 1 HP upon receiving the first killing blow.
Passive.png Holy Guidance Passive Adds Light Pierce. Adds Null Bind/Charm.

+20% to Light damage inflicted and -20% to Light damage received.
Reduces the count of Spirit Chains (Intimidation) inflicted on self by 1.
Activates the following Chain Effect at the start of the 1st turn:
Restores 2MP to all party members, places self into a state of Concentrate, then places the ally with the highest PATK into a state of Charge.
Damage inflicted by this demon does not consume Press Turn Icons, except for during battles with in Democalypse. (Once per turn)
While the one with this skill is alive, all enemies will receive the following effect:
-30% to damage dealt and +15% to damage received when afflicted with any type of Spirit Chains.
[Order Crest: Purify]
Inscribes 1 Order Crest: Purify on the skill holder when Pure Faith is used, and 2 when an enemy restores MP via a Demon Skill.
For every 2 counts, the following will activate: Applies 1 count of Spirit Chains (Salvation) on the enemy with the highest Max HP.

Afterwards, Order Crest: Purify will fade.
Light.png Pure Faith 6 MP Inflicts Light damage (Magic, Power: 200) with Remnants to a single enemy, then inflicts 1 count of Spirit Chains (Salvation) to the hit enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Light damage (Magic, Power: 100) to a single enemy.

*Damage (including Chain Effect) has Bulwark Pierce.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Light.png Mahamabarion 8 MP Inflicts Light (Magic) damage (Power: 130) on all enemies.
Gacha: Passive.png Light Amp Passive +25% to Light damage.
ArchYellow.png
Awaken: Passive.png Immortal Holiness Passive +50% to Max HP. HP stops at 1 HP upon receiving the first two killing blows.
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic damage and max HP.
ArchPurple.png
Awaken: Passive.png The Three Core Virtues Passive +15% to Magic damage.

Activates the following Chain Effect when attacking first at the start of battle:

Decreases the Light Attribute Affinity of all enemies by 3 levels. (1 turn)
Gacha: Passive.png Light Accele Passive +15% to Light damage. +20% to own affect on Battle Speed.
ArchTeal.png
Awaken: Passive.png Null Force Passive Adds Force Null.
Gacha: Passive.png Light Vital Passive +15% to Light damage. +20% to Max HP.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Mute. +20% to Light damage. Decreases the cost of Pure Faith by 1 MP. Adds Null Mortal. Decreases the count of Spirit Chains (Indignation) applied to self by 1. While the one with this skill is alive, all party members will receive the following effect: +15% to damage. +20% to Max HP. +20% to Light damage.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Armaiti/Sword Armaiti/Shield

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Armaiti.jpg Armaiti
Any Purple Yellow A A A A
Pros
  • Holy Guidance grants a myriad of helpful passive effects to Armaiti and her team, on top of making her not consume a press turn icon when attacking once per turn but also restoring 2MP to her party. It also has the benefit of making enemies afflicted with spirit chains receive 15% more damage and deal 30% less damage, possibly giving Armaiti deceptive bulk.
  • In addition, Holy Guidance not only grants Armaiti Concentrate at the start of the battle, but also grants Charge to the ally with the highest physical attack. This can set up already powerful physical attackers like Fionn mac Cumhaill to dish out some monstrous damage.
  • Armaiti's order crest can apply Salvation to enemies at a decent pace, as it only needs two inscriptions to activate. When completed, one count of Salvation is applied to the enemy with the highest Max HP.
    • The inscription requirements are easy to fulfill, as simply using Pure Faith gives one inscription, and she will gain two inscriptions when an enemy recovers MP.
  • Speaking of Pure Faith, it is a decent offensive skill. While its upfront damage can be somewhat lacking, it is somewhat made up for by applying one count of Salvation to the target, putting them on a time limit.
  • Excellent awakening skills. Immortal Holiness gives her a much needed boost to her bulk with +50% to Max HP, as well as two endures. The Three Core Virtues is also quite strong, as it gives her +15% to magic damage and decreases all enemies light affinity by 3 stages at the start of the battle to give her some extra damage.
  • Panels are handy but not really required. Panel 1 adds Null Mute which is nice (however, at the time of writing there are not many Mute users around) and Panel 2 reduces the count of Indignation by 1 and gives her whole team +15% to damage dealt on the house.
Cons
  • Poor stats hold her back. If she wants to be bulky, 181 vitality and 1220 HP are not ideal. If she wants to be fast and offensive, her magic stat is passable but 201 agility with no speed boosters is quite underwhelming.
  • While her hit taking can be decent when up against enemies afflicted with Spirit Chains, it doesn't take much to remove her without a large amount of damage reduction.
  • Outside of Salvation, her damage is underwhelming, and her auto Concentrate and Charge effects only activate at the start of the battle.
    • Speaking of Salvation, it is currently in a bad spot in the current meta as Danu offers her party a one time 7500 HP endure (equal to Salvation damage), and she prevents the Salvation damage from ignoring their endure skills as well. Even without Danu, any T2 team worth their mettle will have HP pools greatly larger than 7500HP, especially with all the Fortify spam from Nuwa and Heroine.
  • Difficult to justify her inclusion on both offensive and defensive teams, leaving her a as a niche pick.
Notes
Synergies

Armaiti/Lore