Stats
Info
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Rarity
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Race
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Grade
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AI
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5★
|
??
|
90
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Attack
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6★ Stats
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HP
|
934 (348/421)
|
Vitality
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120 (348/421)
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Strength
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61 (419/421)
|
Agility
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265 (5/421)
|
Magic
|
217 (37/421)
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Luck
|
160 (121/421)
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PATK
|
458
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PDEF
|
492
|
MATK
|
785
|
MDEF
|
570
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Innate Skills |
Wicked Strike Passive +20% to Critical hit rate, +20% to Critical hit damage. Time Traveller Passive Adds Phys Pierce. Adds Null Charm.
+20% to Phys damage. +20% to hit rate.
+100% to Critical hit rate. +50% to own effect on Battle Speed.
HP stops at 1 HP upon receiving the first two killing blows.
Activates the following Chain Effect when attacking first at the start of battle:
Inflicts Bind on all enemies with an 80% chance, lowers their Phys Attribute Affinity by 3 levels, then places self into a state of Charge and restores 3 MP. I'll Finish Up Alone 6 MP Inflicts Phys damage (Physical, Power: 100) on a single enemy, then lowers the target's Phys Attribute Affinity by 1 Level. (1 turn)
Activates the following Chain Effect when the attack is successful:
Inflicts Phys damage (Physical, Power: 40) on all enemies, lowers the Phys Attribute Affinity of all enemies by 1 Level, then decreases their DEF and EV/AC by 20%.
Then, inflicts Phys damage (Physical, Power: 80) on all enemies.
*Damage done by this skill, including the Chain Effect, is dependent on Mag ATK, and has Bulwark Pierce.
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![ArchClear.png](/images/thumb/5/5d/ArchClear.png/20px-ArchClear.png) |
Awaken: Gacha: -
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![ArchRed.png](/images/thumb/d/d9/ArchRed.png/20px-ArchRed.png) |
Awaken: Vajra Rend 6 MP Inflicts Phys damage (Magic, Power: 130) to all enemies.
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![ArchYellow.png](/images/thumb/9/94/ArchYellow.png/20px-ArchYellow.png) |
Awaken: Auto-Luster Candy Passive Activates the following Chain Effect at the beginning of the 1st turn: Cast Luster Candy.
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![ArchPurple.png](/images/thumb/1/14/ArchPurple.png/20px-ArchPurple.png) |
Awaken: Phys Survivor Passive +15% to Phys damage and HP stops at 1 HP upon receiving the first killing blow. Gacha: Phys Accele Passive +15% to Phys damage. +20% to own affect on Battle Speed.
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![ArchTeal.png](/images/thumb/0/04/ArchTeal.png/20px-ArchTeal.png) |
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Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
Panel Completion Bonus |
Adds Null Bind/Mute. -1MP cost of I’ll Finish Up Alone. |
While the one with this skill is alive, all party members will receive the following effects: +20% to hit rate, and +15% to damage dealt when striking a weak point. |
+20% to Phys damage. +20% to Hit Rate.
|
Panel Step Stat Bonus |
HP +25 (MAX +250) |
Mag ATK +10 (MAX +100) |
HP +25 (MAX +250)
|
Availability
Available from the gacha.
Only available from an Event.
Homura Akemi/Sword
Homura Akemi/Shield
Role Summary
Name
|
Best Archetype(s)
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PVE
|
PVP
|
PVE |
PVP |
Offense |
Defense
|
Homura Akemi
|
![Yellow Yellow](/images/thumb/9/94/ArchYellow.png/20px-ArchYellow.png) |
![Yellow Yellow](/images/thumb/9/94/ArchYellow.png/20px-ArchYellow.png) |
A |
A |
A |
- |
Pros |
- Essentially an all-in-one T1 physical unit. She's blazing fast (top 5 agility and 50% innate speed boost), binds enemies (bound enemies cannot dodge or activate Chain Effects), makes enemies weak to Phys unless they have Attribute Affinity Reinforcement, has +100% crit rate, gives herself charge, and pierces Bulwarks.
- She recovers 3 MP for herself if her team goes first, which can counteract foes with MP drain such as Camael.
- Her unique decreases Phys affinity, debuffs enemy DEF and EV/AC, and has multiple AoE follow-up hits, helping her take down even the bulkiest of foes with her onslaught of attacks.
- She has two endures to help her survivability (3 if purple), as she is frail. Innate Phys Pierce and a 100% crit rate can help her act as Camael bait if needed.
- Immune to Charm, and gains immunity to Bind and Mute on panel 1 to ensure her actions can't be stopped.
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Cons |
- Weak to Force if not Teal, a problem when facing demons like Old Ones and Walpurgisnacht.
- Extremely reliant on going first - if she goes second, Time Traveler's chain effect will not proc. She has no defensive utility and her low bulk and lack of Null Mortal means she might not survive the enemy turn. The endures help a little, but lots of demons ignore endures.
- The first hit (a mere 100 BP) of her unique will consume the Charge, so the follow-up AoE chains are unaffected.
- Does not have a way to give herself Charge after the first turn.
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Notes |
- Limited-time Collaboration unit. Nobody knows if she will be rerun.
- If afflicted with Spirit Chains of Indignation, her standard attack will not do much damage, since her kit is MATK-based. It still may crit, though.
- Time Traveler's chain effect will activate again for each wave in PvE.
- Red's skill deals magic damage, meaning it cannot benefit from her high crit rate or Charge.
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Synergies |
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Official Profile
A girl who transferred to Mitakihara Middle School, the same school that Madoka Kaname attends. Cool, collected, and beautiful, she excels at both sports and academics. In combat, she is very adaptive, able to wield heavy weapons with polished finesse.