Difference between revisions of "Queen Frost/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
 
(3 intermediate revisions by one other user not shown)
Line 14: Line 14:
 
|offensive=B|defensive=B
 
|offensive=B|defensive=B
 
|pro=
 
|pro=
*
+
* Completely trivializes [[Avarice 14]] due to her Almighty-Physical repel effects, helping her party survive.
 +
**In addition, while [[Queen Frost]] is alive, all allies take -20% damage and -50% chance of receiving a critical hit while in a state of Repel Phys, further helping her team survive.
 +
*[[Frost Queen]] casts a 1-turn Almighty Tetrakarn and puts the user into a state of Concentrate the both start of own turn and when an Almighty skill is repelled. This lets [[Queen Frost]] to quickly set up the necessary damage reduction needed for [[Avarice 14]].
 +
**Also, [[Frost Queen]] generates an extra Press Turn any time a party member uses [[Tag]]. Combined with a yellow [[Jack Frost]], [[Pyro Jack]] and [[Queen Frost]] herself is also yellow, this allows for 3 Press Turns to be added per turn.
 +
*[[Frost Comet]] restores 2MP to the party while [[Bulwark]]-piercing with [[Remnants]]. [[Tarukaja]] is the icing on the cake. This lets her act as both an MP battery and buffer, perfect for [[Avarice 14]], where you want all party members to be casting their skills.
 +
*Good awakening skills with [[Ice Amp]] being a good pick for extra firepower, and [[Tag]] being useful for triggering [[Frost Queen]]'s Press Turn generation.
 +
*Panels offer extra Ice damage, HP, [[Null Charm]] and a +20% damage aura to the party while under Tetrakarn.
 
|con=
 
|con=
*
+
*[[Frost Queen]]'s Press Turn generation being locked behind using [[Tag]] hinders its usefulness, as it cannot activated in Democalypse.
 
|notes=
 
|notes=
*This is a placeholder tier entry in order to remove missing pages.
 
*Actual tier entry coming soon
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 20:13, 22 May 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Queen Frost.jpg Queen Frost
Yellow Purple Yellow Purple A B B
Pros
  • Completely trivializes Avarice 14 due to her Almighty-Physical repel effects, helping her party survive.
    • In addition, while Queen Frost is alive, all allies take -20% damage and -50% chance of receiving a critical hit while in a state of Repel Phys, further helping her team survive.
  • Frost Queen casts a 1-turn Almighty Tetrakarn and puts the user into a state of Concentrate the both start of own turn and when an Almighty skill is repelled. This lets Queen Frost to quickly set up the necessary damage reduction needed for Avarice 14.
  • Frost Comet restores 2MP to the party while Bulwark-piercing with Remnants. Tarukaja is the icing on the cake. This lets her act as both an MP battery and buffer, perfect for Avarice 14, where you want all party members to be casting their skills.
  • Good awakening skills with Ice Amp being a good pick for extra firepower, and Tag being useful for triggering Frost Queen's Press Turn generation.
  • Panels offer extra Ice damage, HP, Null Charm and a +20% damage aura to the party while under Tetrakarn.
Cons
  • Frost Queen's Press Turn generation being locked behind using Tag hinders its usefulness, as it cannot activated in Democalypse.
Notes -