Ainz/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Ainz.jpg Ainz
Teal Purple Yellow Purple B B B A
Pros
  • Fairly tanky. He has +70% innate max HP, Null Mortal and a whopping 60% damage reduction except from Almighty and Light (or Fire if Teal) damage.
  • Strongest Magic Caster gives him 5 max MP and +25% Almighty damage, making him a great mage and a counter to MP drainers like Camael and Alice A when paired with sources of extreme MP regen like Demeter and Idun.
    • It also gives him a Lost Name-like superboost when he is about to act, with Concentrate, 3 MP recovery and an ATK buff meaning his next Magic attack will hit extremely hard.
  • Speaking of hitting hard, Fallen Down is an Almighty version of Solar Flare (200 BP ST nuke with a 80 BP AOE followup) with Bulwark Pierce and a Debilitate effect on hit.
  • Great panels that give him +2 MP to natural MP recovery, Concentrate on kill, Null Charm and more Almighty damage.
Cons
  • Middling AGI makes him hard to slot into specific teams. His AGI is on the slower side for T1 teams, and he offers zero defensive utility if outsped.
  • Despite his bulk and damage reduction, his low VIT stat means that he crumbles easily to modern demons like Morrighan and Mephisto.
Notes
  • Despite Strongest Magic Caster, he isn't the strongest magic caster.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Synergies