Difference between revisions of "Zodd/Builds"

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(Role Summary)
m ([BOT] Tier list sync)
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<section begin=tierentry />{{TierDataBeta|demon=Zodd|pvebest1=Clear|pvebest2=Red|pvpbest1=Purple
 
<section begin=tierentry />{{TierDataBeta|demon=Zodd|pvebest1=Clear|pvebest2=Red|pvpbest1=Purple
 
|pve=3
 
|pve=3
|offensive=3|defensive=3
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|offensive=2|defensive=2
 
|democPrelim=3
 
|democPrelim=3
 
|democBoss=1
 
|democBoss=1
 
|pro=
 
|pro=
 
*[[Rip]] does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly.
 
*[[Rip]] does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly.
*[[Nosferatu]] increases his damage every turn (up to 60% after 4 turns). This makes him excellent for long, sustained fights, especially since he can heal himself with [[Rip]].
+
*[[Nosferatu]] increases his damage every turn (up to 50% after 5 turns). This makes him excellent for long, sustained fights, especially since he can heal himself with [[Rip]].
 
*[[Mana Aid]] in Clear is very useful for PvE, as it ensures he can spam [[Rip]] every wave.
 
*[[Mana Aid]] in Clear is very useful for PvE, as it ensures he can spam [[Rip]] every wave.
 
*Very tanky thanks to incredible bulk and [[Nosferatu]] providing him a better [[Enduring Soul]]. Purple gives him [[Null Mortal]] which makes him even harder to kill.
 
*Very tanky thanks to incredible bulk and [[Nosferatu]] providing him a better [[Enduring Soul]]. Purple gives him [[Null Mortal]] which makes him even harder to kill.
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*A very useful unit for beginners to cruise through the early parts of PvE.
 
*A very useful unit for beginners to cruise through the early parts of PvE.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
*A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game.
 
 
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Revision as of 14:02, 7 August 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Zodd.jpg Zodd
Clear Red Purple 3 2 2 3 1
Pros
  • Rip does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly.
  • Nosferatu increases his damage every turn (up to 50% after 5 turns). This makes him excellent for long, sustained fights, especially since he can heal himself with Rip.
  • Mana Aid in Clear is very useful for PvE, as it ensures he can spam Rip every wave.
  • Very tanky thanks to incredible bulk and Nosferatu providing him a better Enduring Soul. Purple gives him Null Mortal which makes him even harder to kill.
  • Red gives him access to discounted Megaton Raid. Note that it will not pierce without Panel 2 though!
Cons
  • Has accuracy issues due to low AGI and middling LUK.
  • No natural Pierce outside Panel 2 might cause issues when out of MP.
Notes
  • A very useful unit for beginners to cruise through the early parts of PvE.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.

PvE Builds

PvP Builds