Zodd/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Zodd.jpg Zodd
Clear Red Purple C D D -
Pros
  • Rip does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly. At max boost it has 170 BP and 70% crit rate, making it do massive damage when combined with his sky high STR stat.
  • Nosferatu increases his damage every turn (up to 100% after 5 turns). This makes him excellent for long, sustained fights, especially since he can heal himself with Rip. It also grants Phys Pierce, bulk, accuracy, an endure, and damage bonus and reduction when he's under 50% HP.
  • Mana Aid in Clear is very useful for PvE, as it ensures he can spam Rip every wave.
  • Very tanky thanks to incredible bulk and Nosferatu providing him a better Enduring Soul. Purple gives him Null Mortal which makes him even harder to kill.
  • Red grants a ST skill and Teal grants Drain Phys, both having their uses.
  • Great panels, with damage, accuracy, hp, an Infinite Chakra effect, and a chain effect when he's hit by a physical attack, doing an HP draining 80BP physical attack.
Cons
  • Has accuracy issues due to low AGI and middling LUK.
  • Being aoe focused can be a liability against Demeter. Consider using Charge to bypass her bulwarks.
Notes
  • A very useful unit for beginners to cruise through the early parts of PvE.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Synergies -

PvE Builds

PvP Builds