Difference between revisions of "Schierke/Builds"

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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Schierke|pvebest1=Any|pvpbest1=Any
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<section begin=tierentry />{{TierListData|demon=Schierke|pvebest1=Red|pvebest2=Yellow|pvpbest1=Any
|pve=3
+
|pve=C
|offensive=1|defensive=1
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|offensive=F|defensive=F
|democ=4
+
|democPrelim=4
 +
|democBoss=2
 
|pro=
 
|pro=
 +
*The only unit in the game with quadruple pierce in Panel 1, gaining Fire/Ice/Elec/Force Pierce.
 
*[[Summon Elementals]] debuffs a fixed stat depending on Element. The [[Rakunda]] effect from Fire Elemental Summon makes her particularly good for Fire [[Democalypse]].
 
*[[Summon Elementals]] debuffs a fixed stat depending on Element. The [[Rakunda]] effect from Fire Elemental Summon makes her particularly good for Fire [[Democalypse]].
*Access to three elements and innate [[Mana Aid]] makes her a useful PvE and [[Democalypse]] sweeper.
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*Access to three elements (four if Red) and innate [[Mana Aid]] makes her a useful PvE and [[Democalypse]] sweeper.
 +
*Gains a variety of supportive effects in her panels, granting team Fire/Ice/Elec/Force damage, Barrier to her team, along with Fire/Ice/Elec/Force pierce and damage, weak point damage, and a end of turn [[Concentrate]] effect for herself.
 
|con=
 
|con=
*You are at the AI's Mercy on which Element gets casted.
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*If the enemies don't all have the same elemental weakness, then you are at the AI's Mercy as to which Element gets cast.
*[[Summon Elementals]] is only useable once every two turns.  
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*[[Summon Elementals]] is only usable once every two turns.
*Both her skills have levels, making her a very costly investment Kasane-wise.
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*Both her skills have levels, making her a very costly investment [[Skill Transfer|Kasane]]-wise.
*No pierce on [[Elemental Magic]].
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*No Pierce on [[Elemental Magic]] and Red's [[Thunder Reign]] unless panel 1.
 +
*Pretty much hard designed for Democalypse and PVE, and even in Democalypse she doesn't compare to the higher level [[Hachiman]] teams.
 +
|notes=
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 10:41, 3 November 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Schierke.jpg Schierke
Red Yellow Any C F F
Pros
  • The only unit in the game with quadruple pierce in Panel 1, gaining Fire/Ice/Elec/Force Pierce.
  • Summon Elementals debuffs a fixed stat depending on Element. The Rakunda effect from Fire Elemental Summon makes her particularly good for Fire Democalypse.
  • Access to three elements (four if Red) and innate Mana Aid makes her a useful PvE and Democalypse sweeper.
  • Gains a variety of supportive effects in her panels, granting team Fire/Ice/Elec/Force damage, Barrier to her team, along with Fire/Ice/Elec/Force pierce and damage, weak point damage, and a end of turn Concentrate effect for herself.
Cons
  • If the enemies don't all have the same elemental weakness, then you are at the AI's Mercy as to which Element gets cast.
  • Summon Elementals is only usable once every two turns.
  • Both her skills have levels, making her a very costly investment Kasane-wise.
  • No Pierce on Elemental Magic and Red's Thunder Reign unless panel 1.
  • Pretty much hard designed for Democalypse and PVE, and even in Democalypse she doesn't compare to the higher level Hachiman teams.
Notes -

PvE Builds

PvP Builds