Difference between revisions of "Mahakala/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
(Role Summary: changes to con on The Great Darkness due to skill not resetting if Mahakala dies.)
Line 22: Line 22:
 
|con=*Lack of MP recovery means he cannot effectively spam [[Wrathful Flame]] in PVP.
 
|con=*Lack of MP recovery means he cannot effectively spam [[Wrathful Flame]] in PVP.
 
*Combination of ST and AOE in his kit, coupled with innate [[Fire Amp]] makes it difficult to further boost damage.
 
*Combination of ST and AOE in his kit, coupled with innate [[Fire Amp]] makes it difficult to further boost damage.
*[[The Great Darkness]] countdown resets every time he is killed, making it very hard to use in PVP.
+
*If Mahakala is not alive at the beginning of the turn [[The Great Darkness]] won't increase the turn count until Mahakala is revived and survives until the start of the following turn.  
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Revision as of 16:48, 29 January 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mahakala.jpg Mahakala
Purple Red Red Purple 9 8 7
Pros
  • High Magic stats and innate Concentrate + Pierce from The Great Darkness make him a very powerful ST Nuker.
  • Wrathful Flame reduces defense, allowing your teammates to hit harder. It can also be cast on turn 1 PVP with spell brands if maxed.
  • Very effective in Democalypse boss rounds as buffs/debuffs are difficult to come by.
  • Goes through Endure as Wrathful Flame counts as three separate hits.
Cons
  • Lack of MP recovery means he cannot effectively spam Wrathful Flame in PVP.
  • Combination of ST and AOE in his kit, coupled with innate Fire Amp makes it difficult to further boost damage.
  • If Mahakala is not alive at the beginning of the turn The Great Darkness won't increase the turn count until Mahakala is revived and survives until the start of the following turn.

PvE Builds

PvP Builds