Difference between revisions of "Jeanne☆/Builds"

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(Role Summary)
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|offensive=3|defensive=3
 
|offensive=3|defensive=3
 
|pro=
 
|pro=
*High Crit Chance and Charm on unique Skill
+
*[[Madama Uppercut]] autocasts a follow-up Almighty attack upon Charm that also inflicts Bind.
*Decent Agi + Luck makes her okay on Acc
+
*[[Evade]] and [[Madama Uppercut]] levels increase her evasion and allow her to function as a dodge tank.
 
|con=
 
|con=
*Decent stats all around, but no superb ones
+
*[[Gomorrah (J)]] takes three turns to charge, and has low damage due to it depending on both PATK and MATK.
*Need 3 Turns to fully charge
+
*Awkward combination of balanced stats and having both Physical and Magic skills make her pretty mediocre at everything.
*Mix of Phys and Magic Damage makes her a mixed bag
+
*Very bad bulk means she will get shredded by Magic teams, which ignore her evasion.
 +
*Pretty much outclassed by P3 [[Lilith]], who does "Bind upon Charm" better.
 
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Revision as of 12:47, 23 January 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Jeanne☆.jpg Jeanne☆
Purple Purple 4 3 3
Pros
  • Madama Uppercut autocasts a follow-up Almighty attack upon Charm that also inflicts Bind.
  • Evade and Madama Uppercut levels increase her evasion and allow her to function as a dodge tank.
Cons
  • Gomorrah (J) takes three turns to charge, and has low damage due to it depending on both PATK and MATK.
  • Awkward combination of balanced stats and having both Physical and Magic skills make her pretty mediocre at everything.
  • Very bad bulk means she will get shredded by Magic teams, which ignore her evasion.
  • Pretty much outclassed by P3 Lilith, who does "Bind upon Charm" better.

PvE Builds

PvP Builds