Difference between revisions of "Guts/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
(Role Summary)
 
(4 intermediate revisions by one other user not shown)
Line 10: Line 10:
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Guts|pvebest1=Purple|pvpbest1=Purple
+
<section begin=tierentry />{{TierListData|demon=Guts|pvebest1=Purple|pvpbest1=Purple
|pve=4
+
|pve=B
|offensive=4|defensive=4
+
|offensive=C|defensive=C
 
|democPrelim=5
 
|democPrelim=5
 
|democBoss=2
 
|democBoss=2
 
|pro=
 
|pro=
*Extremely high Crit rate thanks to innate [[Savage Glee]] and [[The Struggler]]. [[Butcher]] in Purple further augments his damage.  
+
*Extremely high Crit rate thanks to innate [[Savage Glee]] and [[The Struggler]]. [[Butcher]] in Purple further augments his damage.  Additionally, [[The Struggler]] grants [[Phys Pierce]], 20% damage done with physical skills, 20% accuracy, and reduces mp cost of all Physical skills by 1.
*[[Dragon Slayer]] does insane AOE Piercing Physical damage and bypasses [[Endure]]-type skills. It can also be cast Turn 1 due to its low MP cost.
+
*[[Dragon Slayer]] does ramping aoe physical damage, starting at 130 and ramping up to 160, matching [[Gigantomachia]]'s damage, but at 4MP and with added crit rate and a 2MP removal at boost 2. It also ignores all counter skills and at Boost 1, ignores [[Endure]]s.
*Is decently tanky thanks to good bulk and [[The Struggler]] providing him a better [[Enduring Soul]].  
+
*Is decently tanky thanks to good bulk and [[The Struggler]] providing him a better [[Enduring Soul]] that triggers 3 times.
*Panel 1 gives him access to a Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams.
+
*Panel 1 gives him access to a Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams, and panel 4 makes a similar effect occur every time an enemy is downed, potentially chaining to sweep the enemy.
 +
*Other panels add more accuracy, damage, and HP, and cause [[Dragon Slayer]] to start at boost level 1.
 
|con=
 
|con=
*Having no innate ST skills means he will be walled by Phys Anti-Pierce. It is recommended to pair him with demons like [[Alice]] to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
+
*Having no innate ST skills means he has trouble when a certain demon, such as [[Demeter]], needs to be focused first.  He also isn't the best at taking down bosses.
*No natural Pierce outside Panel 2 might cause issues when out of MP.
+
*Average speed, bulk, and utility make it hard for him to fit into any team as the best slot.
 +
*His Panel 1 and 4 chains, along with [[Dragon Slayer]]'s AoE nature hurt him against [[Demeter]], limiting his PVP use.
 
|notes=
 
|notes=
 +
*Cannot be used in the same team as [[Berserker Guts]].
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
*A big issue in this game is how collab units are near irrelevant in the game. Barely any collab unit is even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isnt the case with this game.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 06:59, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Guts.jpg Guts
Purple Purple B C C
Pros
  • Extremely high Crit rate thanks to innate Savage Glee and The Struggler. Butcher in Purple further augments his damage. Additionally, The Struggler grants Phys Pierce, 20% damage done with physical skills, 20% accuracy, and reduces mp cost of all Physical skills by 1.
  • Dragon Slayer does ramping aoe physical damage, starting at 130 and ramping up to 160, matching Gigantomachia's damage, but at 4MP and with added crit rate and a 2MP removal at boost 2. It also ignores all counter skills and at Boost 1, ignores Endures.
  • Is decently tanky thanks to good bulk and The Struggler providing him a better Enduring Soul that triggers 3 times.
  • Panel 1 gives him access to a Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams, and panel 4 makes a similar effect occur every time an enemy is downed, potentially chaining to sweep the enemy.
  • Other panels add more accuracy, damage, and HP, and cause Dragon Slayer to start at boost level 1.
Cons
  • Having no innate ST skills means he has trouble when a certain demon, such as Demeter, needs to be focused first. He also isn't the best at taking down bosses.
  • Average speed, bulk, and utility make it hard for him to fit into any team as the best slot.
  • His Panel 1 and 4 chains, along with Dragon Slayer's AoE nature hurt him against Demeter, limiting his PVP use.
Notes
  • Cannot be used in the same team as Berserker Guts.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.

PvE Builds

PvP Builds