Difference between revisions of "Gurr/Builds"

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(Role Summary: rewordin 1st bullets)
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|pve=5
 
|pve=5
 
|offensive=6|defensive=6
 
|offensive=6|defensive=6
|pro=*Belongs to the class of "demon you want at least one of in your team to go consistently first in PVE and PVP".
+
|pro=*He is a very high AGI demon with innate [[Speedster]]. In PVE, having one in the team is near mandatory.
**For PVE, he is not the best one from that class.
 
**But he has innate [[Speedster]].
 
 
*[[Yaksha Claw]] a passive quick effect that can inflict Bind: ailment passive quick effects are extremely precious for [[Ailment Team]].
 
*[[Yaksha Claw]] a passive quick effect that can inflict Bind: ailment passive quick effects are extremely precious for [[Ailment Team]].
 
*This passive pairs perfectly with [[Pale Rider]] one of the strongest ailment demon of the game.  
 
*This passive pairs perfectly with [[Pale Rider]] one of the strongest ailment demon of the game.  

Revision as of 07:20, 23 July 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Gurr.jpg Gurr
Purple Red Purple Red 5 6 6
Pros
  • He is a very high AGI demon with innate Speedster. In PVE, having one in the team is near mandatory.
  • Yaksha Claw a passive quick effect that can inflict Bind: ailment passive quick effects are extremely precious for Ailment Team.
  • This passive pairs perfectly with Pale Rider one of the strongest ailment demon of the game.
Cons
  • 2 weaknesses
    • Phys weakness is extremely disavantageous.
  • Yaksha Claw is random target instead of AOE.
  • Yaksha Claw cannot bind if it gets Nulled, Repeled or Drained.

PvE Builds

PvP Builds