Difference between revisions of "Cu Chulainn A/Builds"

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(Role Summary: "best archetype" change: PVE Red, Teal -> PVE Teal (discussed on discord: "Best Archetype" should be for "THE BEST" only, even the archetype having a niche isn't enough. Goal: not overwhelming newbies, they wanna know the best color))
(Role Summary)
 
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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Cu Chulainn A|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Purple
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<section begin=tierentry />{{TierListData|demon=Cu Chulainn A|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Purple
|pve=8.5
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|pve=C
|offensive=8.5|defensive=8.5
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|offensive=D|defensive=D
 
|pro=
 
|pro=
*Has full pierce on two elements.
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*Has full Pierce on two elements.
*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. He is a good candidate for [[Hero Masakado T1]]
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*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker.
*Auto-Charge at end of turn allows him to deal massive damage if he is not taken out.  
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*[[Culann's Hound]] provides him an Auto-[[Charge]] at the end of turn. This allows him to deal big damage the next attack if he is not dealt with.
*Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability which is needed if you want to use Auto-Charge.
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*Teal has [[Drain Phys]] to pair with [[Kalki]] in [[Drain Teams]], increasing his survivability.
 
|con=
 
|con=
 
*Needs to survive an entire round to make use of Auto-Charge.
 
*Needs to survive an entire round to make use of Auto-Charge.
*Missing just one of [[Barbed Spear]]'s 12 hits results in lost press turns.
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*Missing just one of [[Barbed Spear]]'s 12 hits results in lost Press Turns.
*Requires damage booster transfers kit provides none.
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*As nothing in his kit boosts Force damage, damage booster transfers are mandatory.
*Auto-Charge does not activate when waves are cleared in PVE! This reduces his damage potential in auto-farming PVE greatly!
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*[[Barbed Spear]] is a liability against [[Demeter]] teams as it will just trigger Bulwarks, as his damage isn't high enough even with Charge.
 +
|notes=
 +
*Auto-Charge does not activate when waves are cleared in PvE.
 +
*[[Barbed Spear]] has a hidden accuracy bonus. Combined with innate [[Epitome of Aggression]] this gives him more accuracy than one would initially expect.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
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== PvP Builds ==
 
== PvP Builds ==
 +
===Archetype(s)===
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* Purple: Enduring Soul for an endure
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* Teal: Drain Phys making him perfect for Drain teams.
 +
 +
===Skill Transfers===
 +
Damage Boosters to team wipe. Accuracy to deal with dodge tanks.
 +
 +
Damage Boosters:
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* Force Amp: Highest Force damage modifier.
 +
* Butcher: Boosts AOE damage greatly for Barbed Spear.
 +
* Auto-Rebellion: Gives him a guaranteed crit on T1 for extra damage and generate 1/2 press turns
 +
* Wicked Strike: Crit damage + crit rate modifier.
 +
* Death Blow: A huge damage modifier that pairs with Auto-Rebellion and his P2.
 +
* Force Survivor: A Force damage modifier and adds an extra endure.
 +
* Serial Killer: Early game/budget option.
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* Force Boost: Early game/budget option.
 +
 +
Accuracy Boosters:
 +
* Great Aim: Highest accuracy modifier.
 +
* Epitome of Finesse: Accuracy modifier + crit modifier
 +
* Good Aim: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* Enduring Soul +: Adds survivability
 +
* Speedster: Boosts team speed if needed.
 +
 +
===Brands===
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*Stat priorities: Phys ATK%, Phys AC%, Speed%
 +
* War: Boosts damage output.
 +
* Divine: Allows to spam Barbed Spear
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* Ward: Protects him from ailments for 3 turns.
 +
* Aim: Boosts accuracy.
 +
* Speed: Boosts team speed if needed.
 +
 +
 +
===Mitama===
 +
# STR (20): To boost damage output
 +
# AGI (20): Increases his accuracy and team speed.
 +
# LUK (10): Increases his chances of landing attacks and crits.
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
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|use=Raining Spears
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|archetype=Purple
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|skill1=Auto-Rebellion
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|skill2=Force Amp
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|stmitama=20
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|mamitama=
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|vimitama=
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|agmitama=20
 +
|lumitama=10
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|brands=War + Aim with Phys ATK%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
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|matkreq=
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|pdefreq=
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|patkreq=
 +
|acreq=
 +
|evreq=
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|buildnotes=An absurdly strong sweeper that utilizes Force damage being an element that lacks common NDRs, allowing him to consistently pummel teams. Teal can be used for a Drain team to act as a strong sweeper as well as a Drain Phys demon.
 +
}}

Latest revision as of 05:57, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Cu Chulainn A.jpg Cu Chulainn A
Teal Teal Purple C D D
Pros
  • Has full Pierce on two elements.
  • Barbed Spear deals three separate hits, allowing it to function as an Endure breaker.
  • Culann's Hound provides him an Auto-Charge at the end of turn. This allows him to deal big damage the next attack if he is not dealt with.
  • Teal has Drain Phys to pair with Kalki in Drain Teams, increasing his survivability.
Cons
  • Needs to survive an entire round to make use of Auto-Charge.
  • Missing just one of Barbed Spear's 12 hits results in lost Press Turns.
  • As nothing in his kit boosts Force damage, damage booster transfers are mandatory.
  • Barbed Spear is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough even with Charge.
Notes
  • Auto-Charge does not activate when waves are cleared in PvE.
  • Barbed Spear has a hidden accuracy bonus. Combined with innate Epitome of Aggression this gives him more accuracy than one would initially expect.

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Enduring Soul for an endure
  • Teal: Drain Phys making him perfect for Drain teams.

Skill Transfers

Damage Boosters to team wipe. Accuracy to deal with dodge tanks.

Damage Boosters:

  • Force Amp: Highest Force damage modifier.
  • Butcher: Boosts AOE damage greatly for Barbed Spear.
  • Auto-Rebellion: Gives him a guaranteed crit on T1 for extra damage and generate 1/2 press turns
  • Wicked Strike: Crit damage + crit rate modifier.
  • Death Blow: A huge damage modifier that pairs with Auto-Rebellion and his P2.
  • Force Survivor: A Force damage modifier and adds an extra endure.
  • Serial Killer: Early game/budget option.
  • Force Boost: Early game/budget option.

Accuracy Boosters:

  • Great Aim: Highest accuracy modifier.
  • Epitome of Finesse: Accuracy modifier + crit modifier
  • Good Aim: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul +: Adds survivability
  • Speedster: Boosts team speed if needed.

Brands

  • Stat priorities: Phys ATK%, Phys AC%, Speed%
  • War: Boosts damage output.
  • Divine: Allows to spam Barbed Spear
  • Ward: Protects him from ailments for 3 turns.
  • Aim: Boosts accuracy.
  • Speed: Boosts team speed if needed.


Mitama

  1. STR (20): To boost damage output
  2. AGI (20): Increases his accuracy and team speed.
  3. LUK (10): Increases his chances of landing attacks and crits.

Build(s)

Raining Spears
ArchPurple.png Transferred Skills Notes:

An absurdly strong sweeper that utilizes Force damage being an element that lacks common NDRs, allowing him to consistently pummel teams. Teal can be used for a Drain team to act as a strong sweeper as well as a Drain Phys demon.

Auto-Rebellion Force Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War + Aim with Phys ATK%
Target Stats
-