Difference between revisions of "Cu Chulainn A/Builds"

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(Role Summary: "best archetype" change: PVE Red, Teal -> PVE Teal (discussed on discord: "Best Archetype" should be for "THE BEST" only, even the archetype having a niche isn't enough. Goal: not overwhelming newbies, they wanna know the best color))
m ([BOT] Tier list sync)
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{{DemonTabs|base={{BASENAME}}|active=builds }}
 
__TOC__
 
 
 
== Role Summary ==
 
== Role Summary ==
  
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Cu Chulainn A|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Purple
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<section begin=tierentry />{{TierDataBeta|demon=Cu Chulainn A|pvebest1=Teal|pvpbest1=Teal|pvpbest2=Purple
|pve=8.5
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|pve=4
|offensive=8.5|defensive=8.5
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|offensive=4|defensive=4
 
|pro=
 
|pro=
 
*Has full pierce on two elements.
 
*Has full pierce on two elements.
*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. He is a good candidate for [[Hero Masakado T1]]
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*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker.
*Auto-Charge at end of turn allows him to deal massive damage if he is not taken out.  
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*[[Culann's Hound]] provides him an Auto-Charge at end of turn. This allows him to deal massive damage the next turn if he is not dealt with.
*Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability which is needed if you want to use Auto-Charge.
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*Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability.
 
|con=
 
|con=
 
*Needs to survive an entire round to make use of Auto-Charge.
 
*Needs to survive an entire round to make use of Auto-Charge.
 
*Missing just one of [[Barbed Spear]]'s 12 hits results in lost press turns.
 
*Missing just one of [[Barbed Spear]]'s 12 hits results in lost press turns.
*Requires damage booster transfers kit provides none.
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*As nothing in his kit boosts Force damage, damage booster transfers are mandatory.
*Auto-Charge does not activate when waves are cleared in PVE! This reduces his damage potential in auto-farming PVE greatly!
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|notes=
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*Auto-Charge does not activate when waves are cleared in PVE.
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*[[Barbed Spear]] has a hidden accuracy bonus. Combined with innate [[Epitome of Aggression]] this gives him more accuracy than one would initially expect.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
 
== PvE Builds ==
 
 
== PvP Builds ==
 

Revision as of 11:17, 26 September 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Cu Chulainn A.jpg Cu Chulainn A
Teal Teal Purple 4 4 4 - -
Pros
  • Has full pierce on two elements.
  • Barbed Spear deals three separate hits, allowing it to function as an Endure breaker.
  • Culann's Hound provides him an Auto-Charge at end of turn. This allows him to deal massive damage the next turn if he is not dealt with.
  • Teal has Drain Phys to pair with Rama in Drain Teams, increasing his survivability.
Cons
  • Needs to survive an entire round to make use of Auto-Charge.
  • Missing just one of Barbed Spear's 12 hits results in lost press turns.
  • As nothing in his kit boosts Force damage, damage booster transfers are mandatory.
Notes
  • Auto-Charge does not activate when waves are cleared in PVE.
  • Barbed Spear has a hidden accuracy bonus. Combined with innate Epitome of Aggression this gives him more accuracy than one would initially expect.