Difference between revisions of "Azrael/Builds"

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|con= *Has no innate skills to boost his good mag stat.
 
|con= *Has no innate skills to boost his good mag stat.
 
*He loses his niche of double karns in late PvE and PvP due to the prevalence of Pierce.
 
*He loses his niche of double karns in late PvE and PvP due to the prevalence of Pierce.
 +
*[[Tetrakarn]] and [[Makarakarn]] cannot be cast at the same time: when [[Tetrakarn]] is cast, it automatically removes [[Makarakarn]] OR [[Five Elements]] and vice versa, meaning, it's not possible to have immunity against both Physical and Magical attacks at the same time.
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*[[Tetrakarn]] and [[Makarakarn]] only protect against the first hit, leaving the Demon hit unprotected.
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*Weak to Ice.
 
|notes= *Outclassed in [[Democalypse]] as a Fire/Dark attacker but still good with investment.
 
|notes= *Outclassed in [[Democalypse]] as a Fire/Dark attacker but still good with investment.
 
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Latest revision as of 08:46, 14 December 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Azrael.jpg Azrael
Red Clear Red Purple 2 1 1 1 4
Pros
  • Has access to both Tetrakarn/Makarakarn in Clear, which can serves a niche in Early PvE when you don't have access to many mirrors.
  • Respectable MAG of 194.
  • Decent bulk for a mage and panels support it.
Cons
  • Has no innate skills to boost his good mag stat.
  • He loses his niche of double karns in late PvE and PvP due to the prevalence of Pierce.
  • Tetrakarn and Makarakarn cannot be cast at the same time: when Tetrakarn is cast, it automatically removes Makarakarn OR Five Elements and vice versa, meaning, it's not possible to have immunity against both Physical and Magical attacks at the same time.
  • Tetrakarn and Makarakarn only protect against the first hit, leaving the Demon hit unprotected.
  • Weak to Ice.
Notes
  • Outclassed in Democalypse as a Fire/Dark attacker but still good with investment.

PvE Builds

PvP Builds