Titan/Builds
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Titan |
2 | 2 | 1 | 3 | 3 | ||
Pros |
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Cons |
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Notes | - | ||||||
A demon who is devotedly adept to physical defense, who also brings a good passive skill to raise the survivability of your team at turn one. Unyielding Phalanx will keep working as long as Tetrakarn is up, and Tetrakarn isn't removed by physical pierce attacks, only by normal physical attacks (and those are repelled), or The Break.
You can choose his Purple version, who will offer auto-tetraka, or you can use another color, like red, with 6 mp Titanomachia, or Yellow (5mp charge) and combine him in a team with another demon who got auto-tetraka, like Sphinx.
Also of note is that combined with a Clear Hecatoncheires (brings auto-rakuka and Guardian of Tartarus) you can reduce the damage of dedicated AOE physical Pierce Teams/Demons to very reasonable levels. If you don't have a Clear Hecatoncheires, once again, a simple fusable Purple Sphinx is also a particularly decent demon to use along him.
Offensively: his Muscle Punch is a powerful skill that uses his Defense stat instead of the attack stat on the damage calculations. This means he doesn't need War and attack brands to be able to do decent damage, so you can easily build him with Life and Guard brands, being a very difficult target for most, specially physical teams to take down. Hopefully another demon can offer status recovery.
All this said, and there's still the opportunity to change his AI to the support role and equip him with skills pretty much like Hecatoncheires would: Samarecarm, Acid or Fog breath, etc.