Stats
| Info
|
| Rarity
|
Race
|
Grade
|
AI
|
| 5★
|
Tyrant
|
91
|
Attack
|
| 6★ Stats
|
| HP
|
1122 (170/466)
|
Vitality
|
160 (171/466)
|
| Strength
|
240 (7/466)
|
Agility
|
170 (103/466)
|
| Magic
|
69 (442/466)
|
Luck
|
160 (115/466)
|
| PATK
|
834
|
PDEF
|
626
|
| MATK
|
474
|
MDEF
|
540
|
Spirit Merge Panel Upgrades
|
Panel 1 |
Panel 2 |
Panel 3
|
| Panel Completion Bonus |
-1 to the MP cost of Lethal Flood. +15% to Ice damage. +20% to Hit Rate. |
Activates the following Chain Effect when the one with this skill enters a state of Might: Increases ATK and EV/AC of all party members by 20%. (1 turn). Activates the following Chain Effect when attacking first at start of battle: Puts the user into a state of Charge/Might. |
+30% to Ice damage. +20% to Hit Rate.
|
| Panel Step Stat Bonus |
HP +25 (MAX +250) |
Phys ATK: +100(MAX) |
HP +25 (MAX +250)
|
Availability
Only available from a banner specific event.
Available from the gacha.
Dagon/Sword
Dagon/Shield
Role Summary
| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense |
Tournament
|
Dagon
|
 |
 |
A |
B |
B |
A |
| Pros |
- Law of the Sea God is a passive reminiscent of Odin A, which gives Dagon Ice Pierce, an ability where he does not use press turns when he crits, and also puts him into a state of Might at the start of his turn as well as when he downs a demon. Additionally, when this chain procs, he will cast a one turn Sukunda and Rakunda effect. Furthermore, as long as he is alive, his entire party will get +40% damage when landing a crit, and +20% accuracy.
- Whenever he enters a state of Might, he will lower the Ice Affinity of all enemies by 2 levels for 1 turn.
- However, this passive does come with the cost of reducing his critical hit rate by 100%, meaning without might, it's not likely he'll crit.
- To protect himself against Ouroboros and Nuwa, he gains protection against Charm, Bind and Mute while he’s in Might, alongside reducing incoming counts of Spirit Chains of Intimidation and Indignation by 1.
- Lethal Flood is a 200BP Physical Ice attack that pierces Bulwark, and does an additional 100 BP chain on all enemies when the attack is successful. Additionally it ignores counters and Endure type effects. This combined with his Might (and Charge if p2!) effects allows him to do a lot of bulwark piercing damage while also not using press turns, helping sweep a tanky team.
- His panels help solidify him as a strong T1 unit. P1 provides an MP decrease to his active, P2 casts Tarukaja and Sukukaja when entering Might, and if attacking first, gives him Charge and Might. P3 further boosts his Ice damage and Max HP.
- Top tier Ice Democ unit, with buff control and high ice damage, though against the boss with a 200% crit reduction, it's essentially impossible to get him to crit outside his first attack each turn.
- This totally changes if paired with Frost Ace, who is naturally slower and puts the entire party in a state of Might after his move, not to mention that both of their teamwide buff aura overlap in increasing the power of Ice Critical hits that they will now use each action.
|
| Cons |
- Weak to Fire unless Teal.
- His usefulness is highly gated behind P2, which not only gives him a necessary Charge, but prevents his Might CE from being stopped by Spirit Chains of Suppression when going first.
- Aside from packing a punch, he's not exceptionally bulky or fast, meaning he adds nothing to a T2 or midrange team, and will slow down a fast T1 team.
- His 100% crit rate demerit means you essentially need to be giving him Might in order to use his passive.
|
| Notes |
- The first hit of Lethal Flood will consume might and charge, meaning the second hit won't benefit from those effects.
|
| Synergies |
|
|
PvE Builds
PvP Builds
Official Profile
A god from Ugaritic mythology, who by some accounts is said to be the father of Baal. His name derives from the word for grain, and he was thought to bring bountiful harvests to the land. Dagon was put in Cthulu Mythos as a giant fish person. He is depicted holding a stone pillar while wailing.