| Name
|
Best Archetype(s)
|
PVE
|
PVP
|
| PVE |
PVP |
Offense |
Defense
|
Maya
|
 |
 |
C |
C |
C |
- |
| Pros |
- Illusionary World and her transfer give her null Charm, Poison, Weak, Curse and if Purple, Bind. Her passive increases her max HP by 50% and provides 20% damage reduction from Light and Dark damage.
- Will virtually never have MP issues thanks to Glamorous Allure giving her a free Almighty AOE attack that has a chance of charm. This attack will have a Debilitate effect if P2, and a once per battle Concentrate effect if P4.
- Upon any allies being Muted, she will counter with Illusionary World, cleansing the Mute and retaliating with an Almighty AOE attack.
- Transferring a cleanse skill like Prayer will allow her to serve as the team's cleric while still being able to deal chip damage thanks to Glamorous Allure.
- High Luck and a huge amount of built-in Ailment Infliction help her land Charm from Glamorous Allure reliably.
- P3 and P4 provide Super Reactions that might Mute an attacking Magic or Fractional dealing enemy and will heal her for 30% of her max HP respectively.
|
| Cons |
- Poor MAG and terrible Base Power on both skills severely hurt her damage potential.
- Very harshly countered by Five Elements on Defense, as the AI does not know how to pass and will lose Press Turns attacking into it.
- She only inflicts Mute if the enemy attacks first at start of battle or if she has P3.
- Her mute Super Reaction is limited to only 3 times per battle, and her heal Super Reaction is only 4 times per battle.
- Her Concentrate Chain Effect in P4 is only once per battle as opposed to once per turn.
- Offers nothing during a meta filled with Danu offering Mute and Charm party-wide protection.
|
| Notes |
- She has a powerful niche during certain Tower seasons that guarantee ailments, as she will never run out of MP for charming.
|
| Synergies |
- |
|