Hachiman/Builds

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Hachiman.jpg Hachiman
Red Purple Purple Yellow A A A A
Pros
  • Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn.
  • When he uses Berserker God or Vorpal Blade, or when a teammate uses any physical attack (miss/crit capable, not just Phys element), he automatically casts Zenith and a 50% crit Phys AoE.
    • This also works on the standard attack that all demons have, so MP draining can't stop Hachiman's team from activating this chain effect. It won't work for demons that overwrite their standard attack with Magic though.
  • -1 MP cost to all Phys skills and Vorpal Blade in Red means he can cast Berserker God or Vorpal Blade for 5 MP each.
  • Enables powerful T0 comps that go before Vanitas' Malice activates if comboed with abilities like Mozgus' and Kali A's chains.
    • If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This pairs perfectly with God 1000 Fist Cannon.
  • He can rack up incredible amounts of damage in Democalypse Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys.
Cons
  • Weak to Force unless Teal.
  • No unique attack skill—he's stuck with Berserker God. Transferring a better one doesn't really work, as he can only proc Jingu's Divine Light with specifically Berserker God or Vorpal Blade.
  • The buffs he casts on the first turn last for only 1 turn, and he lacks any other way of casting buffs.
  • His forced chain effect AoEs can be a problem against anti-pierce. He needs to be built very strong in order to pierce Bulwarks, but it is possible.
Notes -
Synergies -

PvE Builds

PvP Builds