Pros |
- Bulkiest unit in the game, with a whopping 267 VIT and 140% HP base, and even more in awaken skills, and panels. On top of this, he has a base 20% damage reduction, making him a living wall.
- Supreme Might is our first multi-turn Intimidating Stance style skill, removing a press turn from the opponent up to three times per battle. If other demons remove two press turns on the first turn, this skill will still activate three times, removing press turns for up to four turns for the opponent. In addition, this skill grants Phys Pierce, casts a two turn Tetraja and Rakukaja on your team, and passively grants +30% damage dealt and +50% hit rate to allies that are immune to Mortal.
- Mantra is the glue that pulls his kit together, being a 100 BP aoe that scales on his HP and ignores endures. This skill has up to 30 boost levels, and gains a boost level each time a skill that buffs stats for his team is used. After 10 boost levels, it inflicts mortal on all enemies if the skill is successful.
- Solid awaken skills, though usually Prodigious Ability is the best call.
- The lowest AGI in the game really helps him outslow other teams, and high LUK helps outweight the accuracy penalty of low AGI.
- Even more bulk in panels, along with damage, much needed accuracy, and auto buffs if his team goes second, helping him rack up boost levels.
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Cons |
- Low AGI makes it hard for him to hit evasive targets. Accuracy investment is a must, as if he misses a target, even the hit targets won't be hit by mortal.
- His Tetraja can be removed, so he is vulnerable to mortal if it is removed by Silent Prayer, making him vulnerable in the mirror match.
- Phys anti-pierce can be hard to work around, especially as his Red awaken, Crushing Force, doesn't have the mortal.
- Loses a lot of value against enemies with innate Null Mortal, as they can't be comboed with Silent Prayer for a quick mortal kill.
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