Difference between revisions of "Samyaza/Builds"
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*[[Path of the Mage]] is both an offensive and supportive passive, reducing the innate cost of his [[Thunder Reign]] by 1, giving him Force and Elec pierce, 20% boost to both Force and Elec, and reducing the cost of his entire team's magic, ailment, support, and healing skills by 1, allowing his entire team to work better against MP removal. | *[[Path of the Mage]] is both an offensive and supportive passive, reducing the innate cost of his [[Thunder Reign]] by 1, giving him Force and Elec pierce, 20% boost to both Force and Elec, and reducing the cost of his entire team's magic, ailment, support, and healing skills by 1, allowing his entire team to work better against MP removal. | ||
− | *[[Thunderforce]] allows Samyaza to once a turn chain a free [[Thunder Reign]] after a teammate (including himself) casts an elec skill, and a free [[Killing Wind]] after a teammate casts a force skill. This allows him to rack | + | *[[Thunderforce]] allows Samyaza to once a turn chain a free [[Thunder Reign]] after a teammate (including himself) casts an elec skill, and a free [[Killing Wind]] after a teammate casts a force skill. This allows him to rack up damage as his team sweeps. The levels on this skill further increase his elemental damage. |
*Each awaken skill has its own use, depending on the situation. | *Each awaken skill has its own use, depending on the situation. | ||
*Well focused panels that increase his damage output, reduce his costs even further, and increase his battle speed. | *Well focused panels that increase his damage output, reduce his costs even further, and increase his battle speed. | ||
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*Two innate repels and a third in teal can help him cheese PvE content. | *Two innate repels and a third in teal can help him cheese PvE content. | ||
|con= | |con= | ||
*Not the best pick for PvP, because HP totals are so inflated that the additional force and elec damage just isn't enough to take down tanks. | *Not the best pick for PvP, because HP totals are so inflated that the additional force and elec damage just isn't enough to take down tanks. | ||
*As his chain effects will hit random targets when he's on defense, he can't focus a specific target down when he's not being played manually on offense. | *As his chain effects will hit random targets when he's on defense, he can't focus a specific target down when he's not being played manually on offense. | ||
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*Two weaknesses is a liability. Additionally, his teal awaken skill covers neither. | *Two weaknesses is a liability. Additionally, his teal awaken skill covers neither. | ||
− | *While he's got decent agility, and a little speed in his panels, he's far from as fast as the fastest demons in the game, meaning he can get outsped. | + | *While he's got decent agility, and a little speed in his panels, he's far from as fast as the fastest demons in the game, meaning he can easily get outsped. |
|notes= | |notes= | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 11:09, 21 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Samyaza |
Any | B | D | D | - | ||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||