Difference between revisions of "Lost Name/Builds"

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(Role Summary: - included Suppression)
(2024 Update)
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|offensive=S|defensive=S
 
|offensive=S|defensive=S
 
|pro=
 
|pro=
*[[Azure Demon Dog]] is an extremely loaded passive, granting him Fire Pierce, +50% max HP, +100% crit rate and Null Mute/Charm. He also has extremely high bulk and fairly high speed, boasting (as of writing) the 7th highest Vitality and Agility stats.
+
*[[Azure Demon Dog]] is an extremely loaded passive, granting him Fire Pierce, +50% max HP, +100% crit rate and Null Mute/Charm. He also has extremely high bulk and fairly high speed.
**He also inflicts Spirit Chains (Intimidation) on all enemies at the start of the first turn, which helps cement him as an anti-T0 demon, as Spirit Chains (Intimidation) cut PATK and MATK in half. Spirit Chains are also removed after an action, dampening the initial chain effect damage of demons such as [[Tiamat A]] and [[Hachiman]].
+
**He also inflicts Spirit Chains (Intimidation) on all enemies at the start of the first turn, which can help against T0, as Spirit Chains (Intimidation) cut PATK and MATK in half.
**Furthermore, when he's about to act, he gets Zenith, [[Charge]] and [[Tarukaja]]. This massively boosts his damage, allowing him to potentially oneshot anything that doesn't have mass amounts of damage reduction. This even prevents effects like Vasuki's damage boost or Echidna's damage reduction from activating, as they require all enemies to be in a state of Gloom.
+
**Furthermore, when he's about to act, he gets Zenith, [[Charge]] and [[Tarukaja]]. This massively boosts his damage, allowing him to potentially oneshot anything that doesn't have mass amounts of damage reduction. This even prevents effects like Old One's damage reduction from activating, as they require all enemies to be in a state of Gloom.
 
+
*[[Fatal Burn]] is another source of Spirit Chains (Intimidation), doing 250 BP Fire (Physical) damage to a single enemy and adding a stack of Spirit Chains (Intimidation), and ignoring endures, while also generating a press turn once per turn. Damage is calculated via HP, meaning you can go all-in with maximizing his bulk.
*[[Fatal Burn]] is another source of Spirit Chains (Intimidation), doing 250 BP Fire (Physical) damage to a single enemy and adding a stack of Spirit Chains (Intimidation), and ignoring endures, while also generating a press turn once per turn. Damage is calculated via HP, meaning you can go all-in with maximising his bulk.
+
*Versatile in mostly every single kind of team, from slow teams to fast teams, because of his insanely high damage, great speed, press turn generation, and massive health pool.
 
+
*P1 provides 20% AC and reduces the cost of all Fire skills by 1 MP, meaning [[Fatal Burn]] and [[Robust Fire Dance]] can potentially be cast even with Spirit Chains (Indignation). P2 grants Null Mortal and teamwide 20% AC, and P3 grants more damage and AC for Pascal, making his panels useful but not entirely mandatory either.
*Versatile in every single kind of team, from slow teams to fast teams, because of his insanely high damage, great speed, press turn generation, and massive health pool.
 
 
 
*P1 provides 20% AC and reduces the cost of all Fire skills by 1 MP, meaning [[Fatal Burn]] and [[Robust Fire Dance]] can potentially be cast even with Spirit Chains (Indignation). P2 grants Null Mortal and teamwide 20% AC, and P3 grants more damage and AC for Pascal, making his panels useful, but not entirely mandatory either.
 
 
 
 
*Good for BoS Avarice as Fire is one of the two needed elements, and he hits hard with the boost he gets from Azure Demon Dog.
 
*Good for BoS Avarice as Fire is one of the two needed elements, and he hits hard with the boost he gets from Azure Demon Dog.
 
|con=
 
|con=
 
*High AGI makes him awkward to slot in slow teams, but he doesn't have any speed boosters other than Panel 3, meaning a hefty investment is required to boost his speed without majorly sacrificing bulk and damage.
 
*High AGI makes him awkward to slot in slow teams, but he doesn't have any speed boosters other than Panel 3, meaning a hefty investment is required to boost his speed without majorly sacrificing bulk and damage.
*Azure Demon Dog's Charge effect only procs if Pascal isn't bound or not under [[Spirit Chains of Suppression]].
+
*Azure Demon Dog's Charge effect only occurs if Pascal isn't bound or not under [[Spirit Chains of Suppression]].
*Even with [[Demeter]], P1 and [[Camael]], he still can't cast [[Fatal Burn]] immediately if he's affected by an enemy Spirit Chains of Indignation on the first turn if his team goes first, and being forced into a basic attack also wastes one Charge chain.
+
*Even with ally MP support, he still can't cast [[Fatal Burn]] immediately if he's affected by Indignation on the first turn if his team goes first, and being forced into a basic attack also wastes one Charge chain.
 +
*Countered very hard by the prevalence of [[Baphomet A]] in the higher tiers of PvP.
 
*Lost Name is a stupid name.  
 
*Lost Name is a stupid name.  
 
|notes=
 
|notes=
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|pairwith=
 
|pairwith=
*{{DemonIcon|Idun|size=32px}} {{DemonIcon|Cleopatra|size=32px}} {{DemonIcon|Mithras|size=32px}}
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*{{DemonIcon|Idun|size=32px}} {{DemonIcon|Cleopatra|size=32px}} {{DemonIcon|Mithras|size=32px}} {{DemonIcon|Moloch A|size=32px}}
  
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Revision as of 10:54, 20 December 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Lost Name.jpg Lost Name
Purple Yellow Purple S S S -
Pros
  • Azure Demon Dog is an extremely loaded passive, granting him Fire Pierce, +50% max HP, +100% crit rate and Null Mute/Charm. He also has extremely high bulk and fairly high speed.
    • He also inflicts Spirit Chains (Intimidation) on all enemies at the start of the first turn, which can help against T0, as Spirit Chains (Intimidation) cut PATK and MATK in half.
    • Furthermore, when he's about to act, he gets Zenith, Charge and Tarukaja. This massively boosts his damage, allowing him to potentially oneshot anything that doesn't have mass amounts of damage reduction. This even prevents effects like Old One's damage reduction from activating, as they require all enemies to be in a state of Gloom.
  • Fatal Burn is another source of Spirit Chains (Intimidation), doing 250 BP Fire (Physical) damage to a single enemy and adding a stack of Spirit Chains (Intimidation), and ignoring endures, while also generating a press turn once per turn. Damage is calculated via HP, meaning you can go all-in with maximizing his bulk.
  • Versatile in mostly every single kind of team, from slow teams to fast teams, because of his insanely high damage, great speed, press turn generation, and massive health pool.
  • P1 provides 20% AC and reduces the cost of all Fire skills by 1 MP, meaning Fatal Burn and Robust Fire Dance can potentially be cast even with Spirit Chains (Indignation). P2 grants Null Mortal and teamwide 20% AC, and P3 grants more damage and AC for Pascal, making his panels useful but not entirely mandatory either.
  • Good for BoS Avarice as Fire is one of the two needed elements, and he hits hard with the boost he gets from Azure Demon Dog.
Cons
  • High AGI makes him awkward to slot in slow teams, but he doesn't have any speed boosters other than Panel 3, meaning a hefty investment is required to boost his speed without majorly sacrificing bulk and damage.
  • Azure Demon Dog's Charge effect only occurs if Pascal isn't bound or not under Spirit Chains of Suppression.
  • Even with ally MP support, he still can't cast Fatal Burn immediately if he's affected by Indignation on the first turn if his team goes first, and being forced into a basic attack also wastes one Charge chain.
  • Countered very hard by the prevalence of Baphomet A in the higher tiers of PvP.
  • Lost Name is a stupid name.
Notes
  • >Pascal the dog is here.
Synergies