Difference between revisions of "Kalki/Builds"
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|pro= | |pro= | ||
− | *Fast, with 299 AGI fully infused | + | *Fast, with 299 AGI fully infused. Additionally, in Purple and with panels, he has 60% innate battle speed boosting. |
− | *[[Eternal Order]] is a loaded passive, adding 70% HP, making him surprisingly tanky for a fast unit, [[Repel Pierce]] and [[Drain Pierce]], [[Infinite Chakra]] for the whole party, [[Phys Pierce]], [[Null Bind]], [[Null Mute]], making him an incredibly powerful support by merit of existing. Of note, he innately has [[Drain Phys]], making him cheese PvE content like nobody's business | + | *[[Eternal Order]] is a loaded passive, adding 70% HP, making him surprisingly tanky for a fast unit, [[Repel Pierce]] and [[Drain Pierce]], [[Infinite Chakra]] for the whole party, [[Phys Pierce]], [[Null Bind]], [[Null Mute]], making him an incredibly powerful support by merit of existing. Of note, he innately has [[Drain Phys]], making him cheese PvE content like nobody's business. |
− | *[[Ratnamaru]] is a 240 BP Phys ATK scaling Almighty skill with remnants, that also casts a 1 turn [[Luster Candy]], heals 30% of the hp of all party members, and three times, combined with [[Eternal Order]], will revive a party | + | *[[Ratnamaru]] is a 240 BP Phys ATK scaling Almighty skill with remnants, that also casts a 1 turn [[Luster Candy]], heals 30% of the hp of all party members, and three times, combined with [[Eternal Order]], will revive a party member with a 50% HP Bulwark. This allows him to consolidate the role of Drain and Repel Pierce, Healing, Reviving, Battle Speed, Press Turn control, and some damage, all into one demon. |
− | * | + | *[[Almighty Accele]] increases his damage and battle speed, helping hit speed targets. |
*With a [[Null Charm]] transfer, in Yellow he can work as a cleanser for ailments. | *With a [[Null Charm]] transfer, in Yellow he can work as a cleanser for ailments. | ||
− | * | + | *Offers immense utility in Midrange teams, and damage, speed, and the unique ability to tank attacks like against T1 teams, allowing him to potentially let a T1 team survive past their first turn to clean up stragglers. |
*Useful but not necessary panels, offering himself a turn 1 Bulwark, offensive buff control, and more damage, HP, and speed. | *Useful but not necessary panels, offering himself a turn 1 Bulwark, offensive buff control, and more damage, HP, and speed. | ||
|con= | |con= | ||
− | *No [[Null Mortal]] which | + | *No [[Null Mortal]] which leaves him open to abilities like [[It'll be all right]]. |
*For a demon that has 70% HP built into his kit, 152 VIT isn't particularly high, meaning if you want him to survive, you still need to stack quite a bit of HP on him. | *For a demon that has 70% HP built into his kit, 152 VIT isn't particularly high, meaning if you want him to survive, you still need to stack quite a bit of HP on him. | ||
*Tends to need to choose between building damage, speed, and bulk, and can't generally excel in all three roles at once. | *Tends to need to choose between building damage, speed, and bulk, and can't generally excel in all three roles at once. |
Latest revision as of 04:22, 20 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Kalki |
B | B | B | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||