Difference between revisions of "Hachiman/Builds"
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*Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn. | *Automatically casts Zenith and ATK + EV/AC buffs on his team's first turn. | ||
*When he uses [[Berserker God]] or [[Vorpal Blade]], or when a teammate uses any physical attack (miss/crit capable, not just Phys element), he automatically casts Zenith and a 50% crit Phys AoE. | *When he uses [[Berserker God]] or [[Vorpal Blade]], or when a teammate uses any physical attack (miss/crit capable, not just Phys element), he automatically casts Zenith and a 50% crit Phys AoE. | ||
− | **This also works on the standard attack that all demons have, so MP draining can't stop Hachiman's team from activating this chain effect. It won't work for demons that overwrite their standard attack with | + | **This also works on the standard attack that all demons have, so MP draining can't stop Hachiman's team from activating this chain effect. It won't work for demons that overwrite their standard attack with Magic though. |
− | *-1 MP cost to all Phys skills and [[Vorpal Blade]] in Red means he can cast [[Berserker God]] or [[Vorpal Blade]] for 5 MP each | + | *-1 MP cost to all Phys skills and [[Vorpal Blade]] in Red means he can cast [[Berserker God]] or [[Vorpal Blade]] for 5 MP each. |
− | *Enables powerful T0 comps that go before [[ | + | *Enables powerful T0 comps that go before [[Vanitas]]' Malice activates if comboed with abilities like [[Mozgus]]' and [[Kali A]]'s chains. |
− | *If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This | + | **If Panel 2, grants team-wide Might whenever he enters Zenith, once per turn. This pairs perfectly with [[God 1000 Fist Cannon]]. |
*He can rack up incredible amounts of damage in [[Democalypse]] Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys. | *He can rack up incredible amounts of damage in [[Democalypse]] Prelim, due to the AoE chain effect and team-wide Might. This is to a point where Hachiman + some Phys demons can dominate Prelims of any element, not just Phys. | ||
|con= | |con= | ||
*Weak to Force unless Teal. | *Weak to Force unless Teal. | ||
− | *No unique attack | + | *No unique attack skill—he's stuck with [[Berserker God]]. Transferring a better one doesn't really work, as he can only proc [[Jingu's Divine Light]] with specifically Berserker God or Vorpal Blade. |
*The buffs he casts on the first turn last for only 1 turn, and he lacks any other way of casting buffs. | *The buffs he casts on the first turn last for only 1 turn, and he lacks any other way of casting buffs. | ||
− | *His forced chain effect AoEs can be a problem against anti-pierce | + | *His forced chain effect AoEs can be a problem against anti-pierce. He needs to be built very strong in order to pierce Bulwarks, but it is possible. |
|notes= | |notes= | ||
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Latest revision as of 10:48, 19 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Hachiman |
A | A | A | A | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||