Difference between revisions of "Harpy"

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<section begin=gachaFlags/>{{#ifeq:{{PAGENAME}}| Tier List |{{GachaFlag|gacha=True|multi-fusion=False|event=True|banner=False|negotiation=False|exchangeable=False|fusible=False|fissionLink=https://oceanxdds.github.io/dx2_fusion/?route=fission&demon=Harpy#en}}|}}<section end=gachaFlags/>
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{{:{{PAGENAME}}/Sword}}
 
{{:{{PAGENAME}}/Sword}}
 
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{{:{{PAGENAME}}/Shield}}

Revision as of 07:10, 3 October 2024

Stats

Harpy.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist - - - - Null -
Info
Rarity Race Grade AI
4★ Flight 61 Attack
6★ Stats
HP 764 Vitality 84
Strength 84 Agility 238
Magic 160 Luck 140
PATK PDEF
MATK MDEF
Innate Skills
Passive.png Speedster Passive +50% to Battle Speed of this demon.
Passive.png Harpyia's Wings Passive Adds Force Pierce. +20% to Force damage.

Activates the following Chain Effect when an ally receives Physical, Magic, or Fractional damage: Restores HP (Power: 90) to all party members. (Activates up to twice per turn)
Activates the following Chain Effect when attacking first at the start of battle or when a party member is about to act:

Inflicts Force damage (Magic, Power: 70) with Bulwark Pierce and an 80% chance to inflict Mute and Bind to enemies that are hit on all enemies. (Activates up to twice per turn)
Force.png Wind Trick 5 MP Inflicts Force damage (Magic, Power: 100) with Bulwark Pierce to all enemies.
Activates the following Chain Effect if the attack is successful: Restores 2 MP to all party members. (Activates up to twice per turn).
ArchClear.png
Awaken: Passive.png Agility Amp III Passive +15 to Agility.
Gacha: -
ArchRed.png
Awaken: Force.png Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Deadly Mute Passive +30% damage to Muted enemies.
ArchYellow.png
Awaken: Passive.png Solar Downfall Passive Activates the following Chain Effect when attacking first:
Reduces all enemy DEF and EV/AC by 20%. (1 turn)
Gacha: Passive.png Epitome of Swiftness Passive +25% to own effect on Battle Speed. +10% to evasion rate.
ArchPurple.png
Awaken: Passive.png Dmg Panel Immunity Passive Nullifies Damage Panels in the Aura Gate.
Gacha: Passive.png Epitome of Witchcraft Passive +15% to Magic damage. +15% chance to inflict status ailments.
ArchTeal.png
Awaken: Passive.png Null Phys Passive Adds Phys Null.
Gacha: Passive.png Null Bind Passive Adds Null Bind.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% to Battle Speed. Reduces the cost of Force skills by 1MP. While the user is alive, all party members will receive the following effect: +20% to damage dealt when striking a weak point. +30% to Force damage.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) Speed: +20%

Availability

  • Gacha s.png Available from the gacha.

Harpy/Sword Harpy/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Harpy.jpg Harpy
Red Yellow Clear Yellow Clear C D D C
Pros
  • Very high AGI and innate Speedster to help your team go first. Yellow's Solar Downfall synergizes with this, debuffing the enemy to help you win on the first turn. If buffs are handled, Clear simply offers more AGI.
  • Harpyia's Wings inflicts Bind and Mute on all enemies when going first, potentially stopping their chain effects before they have a chance to activate. It also deals Bulwark-piercing AoE damage (2 times per player turn), adding some damage pressure.
  • Wind Trick pierces Bulwarks and restores 2 MP to the team (2 times per player turn), helping ensure your team has enough MP to attack.
  • Great panels that offer more speed, personal damage, and a team-wide damage aura.
  • No weaknesses.
Cons
  • Needs to go first - she lacks bulk and Null Mortal, and her Bind/Mute only works on her own team's turn. This also makes her healing chain less useful, as incoming damage will likely just kill her outright before it can activate.
  • Her LUK isn't very high and she lacks ailment chance boosters, so she may have trouble inflicting Bind/Mute.
  • Wind Trick has no levels.
  • Difficult to panel due to being a banner-exclusive 4★ (need 12 dupes total for panel 3, can't use universal spirits, etc).
Notes
  • If using her for Democalypse, consider using Red, since Mazandyne has more power (120) than Wind Trick (100).
  • Low MAG stat, but her chains plus Wind Trick effectively mean she's dealing 170 power across her 2 actions per turn. This paired with 70% damage boost from her passive and panels means she has deceptively high damage potential, especially for a 4★.
  • The healing chain also triggers if you hit yourself. This has some interesting synergy with Narcissus, who is guaranteed to hit his own party.
  • Her Clear version was an event reward, and probably won't get a rerun.
Synergies -

PvE Builds

Archetype(s)

Skill Transfers

Brands

PvP Builds

Official Profile

Wind spirits appearing in Greek mythology, also known as Harpyia. Depicted as creatures with the body of birds and the heads of women. Though cowardly, preferring to avoid fighting, harpies also have a knack for mischief. Originally, they were goddesses of the island Crete. In their respective mythology, they are said to have appeared as the three sisters Aello (Storm), Ocypete (Swift Foot), and Celaeno (Dark Clouds).